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【普攻增减伤】巅峰系统的普攻增伤与减伤的计算方式(已更)

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简单取名吧

2023-01-17 只看楼主
续上帖,之前的测试算是半成品,也将得比较潦草。平民号条件有限,我尽力而为。【ps: 906为2娃葫芦真身攻击加成,631为大娃葫芦真身防御加成,两测试号均无金玉仙匾和补天石】‭ 首先还是*基础的,测一测普攻增伤的计算方式,如图: ignore_js_opimg id="aimg_3768348"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768348caaa36a8174ef3a95dae6a03d52dbfd2.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768348caaa36a8174ef3a95dae6a03d52dbfd2.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768348caaa36a8174ef3a95dae6a03d52dbfd2.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op 可以得出普攻增伤是在伤害计算完之后再按比例提升的,接下来再看三组数据(左下图为大娃属性,右下为2娃属性): ignore_js_opimg id="aimg_3768346"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683463818da4352a116bf5188916e88f27367.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683463818da4352a116bf5188916e88f27367.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683463818da4352a116bf5188916e88f27367.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_3768345"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683454b84a3c873509a6d1008b1c8201369f0.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683454b84a3c873509a6d1008b1c8201369f0.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/37683454b84a3c873509a6d1008b1c8201369f0.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_3768343"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768343801b2802e469f61228d86e7f32b4fd76.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768343801b2802e469f61228d86e7f32b4fd76.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768343801b2802e469f61228d86e7f32b4fd76.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op 测试结果为: 1.普攻增伤减伤的叠加方式为加法 2.多个普攻增伤的叠加方式为加法 3.减伤的计算排序在普攻增伤之后(大象免伤为70%,已测) ‭ ‭ 有两点需要注意的是,暴击伤害受到普攻增伤的加成效果(估计是策划比较懒,因为暴击伤害出现比较早,所以直接在后面叠加计算) ignore_js_opimg id="aimg_3768342"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768342ba11a3c48905b3af8ab462acf339f92a.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768342ba11a3c48905b3af8ab462acf339f92a.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768342ba11a3c48905b3af8ab462acf339f92a.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op ((35437+906)×2+1542+258)×1.124=83722.264,大娃没有暴击免伤。 ‭ 另外一点就是大娃的巅峰葫芦也有普攻减伤的效果,这个普攻减伤效果等同与巅峰装备的普攻减伤(这是另一个号的大娃,忘记换皮肤,图一图二大娃属性,图三2娃属性) ignore_js_opimg id="aimg_3768349"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/376834911553ce45ad88b2c0777ba03bc30a662.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/376834911553ce45ad88b2c0777ba03bc30a662.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/376834911553ce45ad88b2c0777ba03bc30a662.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op 3娃还有一个特殊属性“普攻格挡”(减少25%所受普攻伤害,并额外格挡160点),实验如下,计算方式均为×格挡比例-格挡量 ignore_js_opimg id="aimg_3768344"src="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768344a44bc48ab552e5ef021aec73c123b767.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768344a44bc48ab552e5ef021aec73c123b767.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202301/17/3768344a44bc48ab552e5ef021aec73c123b767.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op ‭ ‭ ‭ 总结: 1.巅峰系统的普攻增伤与减伤的叠加方式为加法 2.暴击伤害与暴击免伤均受到普攻加成的影响 3.计算公式:{{×格挡比例-格挡量}+灵兽固伤}×免伤比例(灵兽固伤已在之前的帖子中测试完毕)

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