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万丈高楼平地起--新兵器活动,今天你参加了没有?
6月新版在数值调整中提到了,兵器活动强攻令价格降低:
ignore_js_opimg id="aimg_796407"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796407a9c7bef5b87846fc08cd350b37fcc341.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796407a9c7bef5b87846fc08cd350b37fcc341.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796407a9c7bef5b87846fc08cd350b37fcc341.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
而7月的第一天,兵器活动就如约而至:
ignore_js_opimg id="aimg_796409"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796409c5e3852b89bac07bdd4db1b3952898f2.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796409c5e3852b89bac07bdd4db1b3952898f2.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796409c5e3852b89bac07bdd4db1b3952898f2.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
那么数值调整后的兵器活动到底变得如何了呢,笔者试着通过比价来分析下(强攻掉落确实是4-8片了,**公告不知为何每次还是写3-6片): 我们先来看下改版前: 这是改版以前的强攻令:
ignore_js_opimg id="aimg_796411"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/7964115503993931a87dc13c28e06edad4bb8b.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/7964115503993931a87dc13c28e06edad4bb8b.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/7964115503993931a87dc13c28e06edad4bb8b.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
这是改版后的强攻令
ignore_js_opimg id="aimg_796413"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79641307d1d793f7b7bd1c833c45d63234a989.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79641307d1d793f7b7bd1c833c45d63234a989.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79641307d1d793f7b7bd1c833c45d63234a989.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
还价成功后的性价比都变成了1强攻令1金币。
我们来看下兵器活动强攻的金币性价比:还是上次说的那样
ignore_js_opimg id="aimg_796415"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796415355fa8534df38a5b2c4e45c24ea20131.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796415355fa8534df38a5b2c4e45c24ea20131.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796415355fa8534df38a5b2c4e45c24ea20131.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
咋一看,好像不是很合算,事实上上边的计算忽略了一条:
ignore_js_opimg id="aimg_796417"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796417f20d6dbf790bc9fbede22b6e72ad85b3.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796417f20d6dbf790bc9fbede22b6e72ad85b3.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796417f20d6dbf790bc9fbede22b6e72ad85b3.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
那就是活动期间,强攻NPC必掉兵器碎片 当我们选择在兵器活动时候强攻,攻击型兵器肯定是我们的必然选择,而角、炮更应该优先,而普通攻击时候,角炮的掉率是60%左右,这样我们按照10令一个统计单位来重新计算下:
ignore_js_opimg id="aimg_796419"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796419ca3510ac8dad5ae0202d24365eed052c.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796419ca3510ac8dad5ae0202d24365eed052c.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796419ca3510ac8dad5ae0202d24365eed052c.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
事实上只要运气不是太背,1金币的收益都应该大于640点券的,我们按照每小时一个令计24个令,宴会四次32令,每日任务7令,每日免费军令4令,共计67个令,我们现在就来计算下这67个令强攻的总体收益和性价比:
ignore_js_opimg id="aimg_796421"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796421483955b4d600cc22d563384c79484f30.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796421483955b4d600cc22d563384c79484f30.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796421483955b4d600cc22d563384c79484f30.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
正常情况下,兵器活动,花费60金币,可以收益6万点券,金币的性价比在1金900点券左右,性价比还是要明显高于争霸商城的。 我们还可以再花费更少的金币,让性价比再提高一点,那就是只在兵器事件的时候使用强攻令:
ignore_js_opimg id="aimg_796423"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79642388871777b0e93000fa08be0fb3c00218.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79642388871777b0e93000fa08be0fb3c00218.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/79642388871777b0e93000fa08be0fb3c00218.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
看,这样金币的性价比1金又能提高100点券左右了。 无需开箱子,不用攒军令,我们就在正常游戏的同时,花费少量金币来参与兵器活动。 如果你对性价比还不够满意,如果你不愿意花费30金币来购买强攻令,这里还有性价比更高的:
ignore_js_opimg id="aimg_796425"src="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796425663080ac8982bef93cf31d20b2adc76b.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796425663080ac8982bef93cf31d20b2adc76b.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201407/01/796425663080ac8982bef93cf31d20b2adc76b.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
我们只在第三次兵器事件的时候使用强攻令,这时的性价比更高了。 九层之台,起于累土;千里之行,始于足下。在游戏资源的积累阶段,每一次性价比较高的活动,都可以让我们的实力有所提高。 有人要说了,**越来越吸金了,不过玩家还是可以根据自己的实际情况,选择自己能够接受的性价比来参与活动。如果你坚决反对吸金,那么请无视活动。 万丈高楼平地起,总的说来,新兵器活动的性价比还算不错的,今天,你参加了没有?
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