本次新版更新在10月(下)新版时就爆料过了,笔者也预测到了大体的更新内容,唯一出乎意料的是第四联合觉醒武将的人选。闲话暂且不提,下面来看详情。
一、新联合觉醒武将——夏侯兄弟
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官方名称:夏侯兄弟
觉醒简介:夏侯兄弟由觉醒夏侯惇和觉醒夏侯渊联合觉醒而成,觉醒夏侯惇为主将、觉醒夏侯渊为副将时可开启;夏侯兄弟共6排**,不可额外携带副将。
觉醒条件:赤壁奇谋三层觉醒后可觉醒夏侯兄弟第一、第二、第三层。
觉醒消耗:一层觉醒消耗为25酒/次,二层觉醒消耗为28酒/次,三层觉醒消耗为30酒/次;不可使用宝石和觉醒石觉醒,典藏醇酿和佳酿消耗仍然为1个/次。
觉醒“助兴”:位于夏侯兄弟联合觉醒界面右下角,起步为38金币,点击时依次递增70、140、210……金币(即以70n的金币消耗依次递增,n指使用次数),上限未知,每天重置该金币消耗;其效果为“使用后每点击5次觉醒则额外赠送1次”,每次消耗金币“助兴”后只生效1次。
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兵 种:弓骑兵
特色战术:水域攻击、水域防守、平原突击
地形天赋:平原战力+25%,水域战力+25%
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主动战法:【箭震山河】,攻击敌方5排,且被攻击的5排每一排都叠加一层“胆怯”(每排*多叠加3层)
被动效果:【弓骑兵】,夏侯兄弟可装备弓兵阵法(如雁行阵)或骑兵阵法(如锋矢阵)。取消了夏侯惇普攻4排的效果。
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兵种造型:头像+攻方兵种模型+守方兵种模型
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觉醒技能添加/分层觉醒:夏侯兄弟一共分为三层觉醒,每一层都需要觉醒4个不同的小技能,每一层也都会增加新的大技能。每一层的小技能觉醒是2种模式并行,一是概率觉醒,二是进度条满自动觉醒;每一层的每个小技能都有5级,进度需求各不相同,以第一层为例,小技能1-5级的进度要求分别为40、60、80、120、160(二层、三层情况未知)。
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夏侯兄弟第一层的4个小技能如下(二层、三层未知):
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ignore_js_opimg id="aimg_2633209"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263320931e07c3b398a99465a68e5717dfe29da.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263320931e07c3b398a99465a68e5717dfe29da.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263320931e07c3b398a99465a68e5717dfe29da.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(清俭,满级后武将经验加成100%)
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觉醒技能分析说明:
第一层:增加【其疾如风】效果,平砍时为当前排叠加1层“勇猛”(*多叠加3层,平砍被闪避则不可叠加);增加【其徐如林】效果,当前排叠满3层“勇猛”后可为夏侯兄弟全体**增加1次战法格挡效果(无上限)。
第二层:增加【**如火】效果,弓骑兵出现在侧翼作战,敌方**每次上阵时、对敌方进行1次射击(参考国战‘’包围”效果),且有概率直接毁掉敌方整部战车(如多次触发该效果,则可毁掉敌方多部战车,简言之,破坏战车效果不限次数),若阵法达到80级,还会额外出现援兵**;增加【不动如山】效果,普攻、侧翼弓骑兵射击次数累计满10次后,可再次释放主动战法【箭震山河】,次数不限。
第三层:增加【难知如阴】效果,前排**被击杀后,下一排**不会立刻上阵,而是由即将上阵的这一排发动“远射”,“远射”伤害敌方1排**,且可以累计1次【不动如山】次数,即远射1次可累计1次【不动如山】;增加【动如雷霆】效果,国战时单挑并击杀1支**后,立刻随机消灭当前城池内的1支敌方幻影(每个夏侯兄弟消灭幻影的上限为10个,且只能消灭单排*大血量等于或低于夏侯兄弟的敌方幻影)
夏侯兄弟可携带宝物:通用型宝物、夏侯惇专属宝物(含夏侯兄弟专属宝物)等。
【简评】
1.觉醒门槛分析
夏侯兄弟的觉醒门槛为赤壁奇谋三层觉醒,这个门槛不高不低,主要还是会卡到联合觉醒不畅的部分普通玩家,却卡不住主流玩家。可以说,夏侯兄弟的觉醒门槛相对较低。
2.觉醒难度分析
夏侯兄弟的觉醒消耗层层递增,且远高于乱世眷侣,这就意味着夏侯兄弟仍然是大神专属的玩具,觉醒不易,普及起来具有较大的困难。
3.觉醒威力分析
从目前掌握的信息来看,夏侯兄弟的威力不可谓不强,但其真正的发挥还需要等到二层觉醒后,而二层觉醒增加的觉醒技也是夏侯兄弟诸多技能中*强劲的,这也与前3个联合觉醒武将相一致,即至少二层以后、夏侯兄弟才能称之为“好用”。至于三层觉醒技,主要面向国战,有玩家称之为“小号克星”、“幻影收割机”,并非没有道理,但这恐怕是一厢情愿,目前小号流肆虐,单靠1个或2个所谓的“收割机”,只能说力不从心,这一点众所周知。所以,夏侯兄弟兼顾了比武和国战,且在这两方面都体现了独有的特色。总而言之,夏侯兄弟对目前所有的武将都具有克制效果,但看起来还做不到完全克制,针对不同武将、克制效果也不同,具体还应以测试结果和比武效果为准。
4.影响分析
夏侯兄弟的出现,对比武、国战、副本等各个战斗模块都有极大影响,特别是比武,夏侯兄弟会对当前比武格局带来新一轮冲击,极大的影响比武的用将和排兵布阵,对比武局势进行新一轮洗牌,重塑比武态势,制定比武“新规则”,当然也是对每位参赛选手的又一次严峻考验。至于国战和副本,影响不能说一点没有,但已经构不成重点,只能说国战和副本情况下还是比较好用的。
5.装备搭配分析
夏侯兄弟是典型的“平砍型”联合觉醒武将,或者说“平砍为主、战法为辅”。所以,御宝方面,之前联合觉醒武将通行的“环首车橹+金鳞玄甲”仍然适用于夏侯兄弟;阵法方面,无疑是雁行阵(含80级变阵);战车方面,夏侯兄弟装备二车、四车都不错,其余的一车、三车、五车则逊色一筹,具体还要看下届跨服争霸赛的表现;套装方面,灵龟较为合适。
6.克制分析
其实第3点中已经提到了,夏侯兄弟对所有武将都形成克制,但也分具体情况,如果只是单纯的一对一,其实夏侯兄弟的优势并不大,特别是遇到乱世眷侣,或许是其劲敌。至于赤壁奇谋和桃园之誓,甚至是孟获、孙策,也并非没有一战之力,甚至可以战而胜之。总体而言,夏侯兄弟和此前的新联合觉醒武将“完全克制”不同,而是具有自己的特色。
7.创新分析
夏侯兄弟在创新方面的优点和缺点同样明显。先说优点,夏侯兄弟的技能设计“推陈出新”,在参考原有武将技能的基础上、增添了许多“新思路”,为后续武将的技能设计提 供了更多方向和可能;夏侯兄弟的设计也没有用“一边倒”的完全克制理念,而是在自身特色方面下功夫,这一点难能可贵。再说缺点,夏侯兄弟的技能几乎没有体现夏侯渊的特性,让人不免有些失望,也与此前的三大联合觉醒武将风格显得格格不入,这一点颇为人所诟病。还需要注意“助兴”选项,这是为了应对越来越多、越来越难的联合觉醒,或许会普及到其他联合觉醒武将之中,它能在一定程度上略微降低联合觉醒难度,但所起的效果不大,且完全是大神或土豪的专属选项。
总而言之,夏侯兄弟作为第四位联合觉醒武将,在特色方面体现出了新高度,也完全具备替换现有单将的能力。至于说它的实际战力和效果,敬请关注后续战力测试。
二、战车派遣ignore_js_opimg id="aimg_2633308"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333081028a621cc57af9310f41277566e6666.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333081028a621cc57af9310f41277566e6666.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333081028a621cc57af9310f41277566e6666.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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战车派遣是一个“高端福利项目”,换句话说,它是面向大神或者土豪的项目。之所以这么说,是因为开启它的条件是大部分玩家所无法承受的。
1.开启条件
打造完成四车、开启驱动库,且任意一部战车拥有2个或2个以上战车驱动后开启。
2.派遣模式
每组派遣都必须有“一名160级以上武将+1个战车驱动”,玩家可以同时派遣4组。被派遣的武将无法上阵,被派遣的战车驱动无法激活。派遣的武将等级越高,派遣消耗时间越少;派遣的战车驱动属性越高,奖励越好;有特效的战车驱动派遣后,有较大概率产出战兽食材,该类战车驱动有“兽”字标记,“金”色兽字驱动比“银”色兽字驱动效果更好。
ignore_js_opimg id="aimg_2633357"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333570511e4beb66ad15d6ffd56e20e756447.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333570511e4beb66ad15d6ffd56e20e756447.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/26333570511e4beb66ad15d6ffd56e20e756447.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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3.派遣奖励
战车派遣会产出基础资源和特殊资源,可以参考主城武将派遣的奖励,这里就不展开了。ignore_js_opimg id="aimg_2633912"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/10/2633912966526469a6f819512ca0ae4ad8e9f81.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/10/2633912966526469a6f819512ca0ae4ad8e9f81.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/10/2633912966526469a6f819512ca0ae4ad8e9f81.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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4.派遣次数
每周可派遣20次,但每派遣1组就算1次。
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5.派遣细节说明
(1)派遣武将和战车驱动后,可以随时终止派遣,但这样获得的奖励就会减少,也意味着消耗或浪费了1次派遣次数。换句话说,玩家平时可以把特效驱动都派遣出去,以求获得更多特殊资源(含战兽食材),比武时可以终止派遣,用于比赛,不需要担心派遣出去后无法立刻使用。
ignore_js_opimg id="aimg_2633361"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336157364ed11c652103fdbf2e900fb8f7cf.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336157364ed11c652103fdbf2e900fb8f7cf.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336157364ed11c652103fdbf2e900fb8f7cf.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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(2)无特效的战车驱动派遣后,资源产出加成都是60%;有特效的战车驱动派遣后,资源产出加成都是100%。
(3)目前面世的15个战车驱动,只有10个战车驱动可以被派遣,其余5个无法被派遣,原因未知,后续或许会作出修改。
(4)笔者猜测,带“金色兽字”的战车驱动比“银色兽字”效果好,是指产出战兽食材的概率更大,或指产出的战兽食材更多,具体还需实际体验。
(5)战车派遣在“*祀”模块;战车派遣和主城武将派遣不能共享武将。换句话说,如果主城派遣武将,那这些武将就不能用于战车派遣,反过来也一样,战车派遣的武将不能用于主城武将派遣。
ignore_js_opimg id="aimg_2633364"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336485f716bfe7209f5193d93b5b555d6369.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336485f716bfe7209f5193d93b5b555d6369.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336485f716bfe7209f5193d93b5b555d6369.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
(6)只有特效驱动才带“兽”字。
【简评】
战车派遣是面向RMB玩家的“高端福利”,也包含于战兽系统贬值的第一阶段之中。战车派遣的形式很新颖,产出的资源无论数量还是种类都不错,充分利用起空闲的武将和空闲的战车驱动,给玩家带来更多的收益。战车派遣*大的缺陷是“小众”、“与大部分玩家无关”,门槛颇高,甚至被称之为“变相的催促玩家购买战车驱动”,引来不少非议。所以,战车驱动的价格可能需要进一步下调,或者把这项福利的准入门槛予以降低。
三、细节更新
1.第一个联合觉醒武将周瑜•诸葛亮更名为“赤壁奇谋”。
2.战车驱动库扩展,每部战车的专属驱动至少增加了3个(翻页查看),变成了6个。
ignore_js_opimg id="aimg_2633366"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336678e0d72c0927ac6c9defecaf7252800d.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336678e0d72c0927ac6c9defecaf7252800d.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/263336678e0d72c0927ac6c9defecaf7252800d.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
3.新推出第一战车驱动——朱雀驱动,属性比之前的驱动有一定增幅,也具备特效,参见下图。
ignore_js_opimg id="aimg_2633365"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/2633365c7e310137600ee4065f0ed77c517c5ce.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/2633365c7e310137600ee4065f0ed77c517c5ce.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/09/2633365c7e310137600ee4065f0ed77c517c5ce.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
【简评】
联合觉醒武将的名称进一步规范化,而战车驱动库的大幅扩张也让人看到了这个模块未来的发展势头和发展方向,或许只有土豪才能hold住。
【总评】
第四联合觉醒武将夏侯兄弟的出现对比武产生重大影响,也进一步压缩了单将的生存空间,明年第五个联合觉醒武将问世时,也是单将彻底退出历史舞台的时刻,这是攻城掠地历史上的一次重大变革,不得不重视。当然,开发联合觉醒武将以适配现有阵法的意图也特别明显。至于战车派遣,目前还是RMB玩家的专属福利,未来或许有降低门槛的可能,但它的玩法更为新颖,资源产出也适配战兽系统的发展形势。战车驱动则进一步加大了吸金力道,让人望而生畏,但也体现了一点战车驱动贬值的势头。总之,本次新版是一个大版本,对攻城掠地今后的发展方向影响深远。
谢谢!
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