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在《葫芦娃攻击伤害机制浅析【0】-攻击因素》中,初步了解了娃娃攻击因素的构成。本文我们将通过简单测试及计算,探究一下各个攻击因素在娃娃攻击伤害中发挥的作用,以便于更合理的分配潜能。 好吧,就这样开始了。 我们选取攻击伤害机制较为简单的大娃作为测试对象,并将各参数予以标号。(见下图) 一.娃娃属性参数 1.大娃面板属性值ignore_js_opimg id="aimg_2057665"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576657b95656c3d6178e5639b8ee44ae31679.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576657b95656c3d6178e5639b8ee44ae31679.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576657b95656c3d6178e5639b8ee44ae31679.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_2057669"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205766931eeb5b3ec0bba61f9383b9277799831.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205766931eeb5b3ec0bba61f9383b9277799831.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205766931eeb5b3ec0bba61f9383b9277799831.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
2.大娃潜能ignore_js_opimg id="aimg_2057671"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576713000fc66eec69be1bc30c34ba309b4a7.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576713000fc66eec69be1bc30c34ba309b4a7.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576713000fc66eec69be1bc30c34ba309b4a7.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_2057673"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767393a1ad49d5f746621a8afdfcc2845609.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767393a1ad49d5f746621a8afdfcc2845609.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767393a1ad49d5f746621a8afdfcc2845609.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_2057675"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767578556d9cdbd696b0001758b781d83425.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767578556d9cdbd696b0001758b781d83425.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/205767578556d9cdbd696b0001758b781d83425.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_2057677"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057677bcc73ddcf5e2eaeb17f5a1fb56c7ec0a.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057677bcc73ddcf5e2eaeb17f5a1fb56c7ec0a.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057677bcc73ddcf5e2eaeb17f5a1fb56c7ec0a.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_opignore_js_opimg id="aimg_2057681"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576812de3aa406d933c0ab4a0bfa01dd39ca4.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576812de3aa406d933c0ab4a0bfa01dd39ca4.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/20576812de3aa406d933c0ab4a0bfa01dd39ca4.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
3.火雕像ignore_js_opimg id="aimg_2058413"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/26/205841388f228467df6169c06b0d7ae3d7c559d.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/26/205841388f228467df6169c06b0d7ae3d7c559d.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/26/205841388f228467df6169c06b0d7ae3d7c559d.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
二.测试过程1.怪物防御(F)测试(选取14-1怪物) F=10378-7378=3000 怪物在不同关卡中的防御有差异。 测试以绝对破防为前提,本文不适用未破防状态。 在未破防状态,攻击和伤害的存在一定联系的同步提升, 精力有限,未予测试,且带一个低攻的娃娃,我们仅仅需 要他的控制、吸收伤害等增益状态。ignore_js_opimg id="aimg_2057693"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057693aeb44627da9ad322bcfad308bbe79f3a.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057693aeb44627da9ad322bcfad308bbe79f3a.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057693aeb44627da9ad322bcfad308bbe79f3a.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
2.攻击伤害测试ignore_js_opimg id="aimg_2057695"src="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057695c05beb6d07e25f9f13e54a5053924d56.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057695c05beb6d07e25f9f13e54a5053924d56.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201801/25/2057695c05beb6d07e25f9f13e54a5053924d56.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
三.建立计算模型,导出攻击伤害机制1.为便于查看,此处列出娃娃面板属性标号。①面板总攻A②暴击伤害B③其他攻击C④附加攻击D:法宝和雕像攻击总和⑤技能伤害E⑥火雕技伤比G⑦潜一K:回音技功⑧潜二L:迅捷增功⑨潜三M:3倍暴击⑩潜四N:潜四增功⑪潜五基攻比S:基础攻击力提升百分比⑫潜五技伤比T:技能伤害提升百分比 ※此处列出潜能1-4的标号,仅对大娃适用。 不同娃娃,虽同一标号,但含义不同。2.攻击伤害机制 (1)单能状态 普攻伤害 P1 =面板总攻-怪物防御+潜二迅捷增功 =A-F+L 普攻暴伤 B1 =普攻伤害P1*2+暴击伤害 =P1*2+B 单能技伤 J1 =【(面板总攻-怪物防御)*1.5+技能伤害+潜一回音技功】*(1+火雕技伤比) =【(A-F)*1.5+E+K】*(1+G) (2)双能状态 普攻伤害 P2=(面板总攻-附加攻击-潜四增功)*(1+潜五基功比)+潜二迅捷增功+宝像攻击+潜四增功-怪物防御 =(A-D-N)*(1+S)+L+D+N-F 普攻暴伤 B2=普攻伤害P2*2+暴击伤害 =P2*2+B 双能(满)技伤 J2=单能技伤 J1*(1+潜五技伤比) =J1*(1+T)
四.说明 1.上述潜二迅捷增功是概率性攻击,如未出现,则该数值为0。 2.单能普攻伤害P1仅仅为面板总攻扣除怪物防御,单能普攻暴伤B1为2倍普攻伤害P1加上 暴击伤害(该值并不翻倍),如普攻伤害1000,则暴击伤害为1000*2+B值,可知大娃在 羁绊状态(3倍)也是如此吧。双能暴伤也是如此。 3.单能技伤J1中,则是普攻伤害P1(无迅捷增功)的1.5倍攻击再加上其他技能伤害,再乘 火雕技伤比。 4.“潜五基功比”中并不包含附加攻击和潜四增功,如果说不含附加攻击还能理解的话,但是 不包含潜四增功确实大吃一惊,毕竟潜能四中描述“永久增加基础属性”,潜能五中描述“基 础攻击力提升?%”,所以在面板属性B,此处定义了“其他攻击”。 5.双能技伤则是很粗暴的等于单能技伤乘潜五技伤比,潜五基功比并不适用技能状态
五.总结 1.单能普攻伤害(含暴击)与任何增加攻击的因素均相关,其技能伤害只与火雕像相关; 2.双能普攻伤害(含暴击)也与任何增加攻击的因素均相关,但是潜五等级是一个催化剂, 所以在必要的时候,应当均衡潜能四和潜能五的分配;其技能伤害不仅与火雕像相关,也 与潜五技伤比相关,且他们是几何乘积,并不是简单的相加;也说明了潜能五的重要性。 3.在某些高防怪的关卡中,适当的提高潜五等级,其伤害值将是成倍的增长(大家可以去试下)。 普通娃娃的潜能可以 刷到5个10,但金刚呢,绝大部分人是不行的,曾经见有人金刚潜能55591, 说15章不好过,其实只要提高潜能五等级,对于后排怪,阳光普照是能轻易击杀或秒杀的。
六.4个伤害模型 1.普攻伤害=攻击-防御 2.普攻暴伤=普攻伤害x2+暴击伤害加成 3.单能技伤=(普攻伤害x系数+技能伤害加成)x(1+火雕像技能比) 4.双能(满)技能=单能技伤x(1+潜5技能比) 娃娃按各自潜能搂上述模型予以演化。 写在最后,受本人所练娃娃数量及装备潜能制约,目前并不能对其他娃娃作出测算(会逐渐补充,形成一个系列吧),同时上述公式可能会存在纰漏,或并不一定适用于其他娃娃,毕竟潜能以及攻击机制是有区别的。 欢迎大家一起来找茬!
回总坛:葫芦娃攻击伤害机制浅析【0】
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