光荣与梦想
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作为一项从2019年元旦首发的活动,狮王争霸堪称元老级三日活动(是否现役出现zui早的大型活动?)。本次活动改版力度颇大,不仅引入了商城奖励,消费模型、节点奖励、特殊奖励全都有所变化,除了活动名字和界面没怎么变,几乎可以认为是两个完全不同的活动了。
几个改动方面,引入商城顺应了当下大型活动的主流,不过商城首页的高价位奖励似乎吸引力有限:
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商城次页的消耗型道具看起来选择不少,真正划算的还是要数残卷(看来高阶slv终于要普及了),白酒的定价也还算好,不过可兑换的数量有点少。
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不少玩家选择3天做120币兑完全部20张残卷,累计花费也不过2000金左右。光荣由于前不久刚升满一套slv450阵法,短期内对残卷想法不大,本次活动选择了相对偏低的消费策略:每日完成11圈获得32币,3日累计花费1000金出头拿了96币,可以兑换16张残卷。
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尽管部分资源的基数显得不高(如1番琉璃),基础资源改为可以自选,还是要手动点个赞!特殊奖励爆率尚可,品质中规中矩,引入了战旗、铁素晶等硬通货契合了老区消费玩家的需求。有玩家声称点到过198大酒,光荣是没有碰上,不知是样本不够大,还是198大酒过于稀缺。特殊奖励类型丰富(几乎囊括了所有主流战力系统),不过种类并不算多(光荣一共只爆出过10种),印象比较深刻的有佳酿、战旗、白符、铁素晶等:
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经过3天的观察,发现特殊奖励的爆率满足严格的规律:每新开始1圈,会刷新出一个位置随机的宝箱
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一旦点击一次击鼓,会在zui下方的起点处额外出现一个宝箱。因此,活动能够获得的特殊奖励数就是圈数 + 击鼓次数。
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以下是活动首日的数据实录,供玩家评估活动收益参考:
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3日累计的消费和基础资源收益情况如下所示:
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由表可知,在每日300金左右的消费强度下,平均花金军令价比约为1.5军令/金,基础资源收益尚可。另一个比较有参考价值的数据在于投掷骰子的前进步数,平均每投约可前进3步,考虑到龙腾虎跃(每次到达起点外3个顶角可额外前进10步)的效果,平均每投约可前进4.3步。
汇总的特殊奖励情况如下:
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累计数据验证了我们之前的观察,活动能够获得的特殊奖励数就是圈数 + 击鼓次数。对于低档位消费玩家而言(每日10圈以下),似乎无需花金击鼓(第一次花金就需要消耗188金)。相比而言,战旗和铁素晶的爆率令人欣喜,按这个爆率完全可以考虑适度多做几圈(如把20张残卷换完)。
本活动的总榜要求66圈上榜(活动一开始显示的似乎是56圈?),从光荣所在的254服来看消费玩家的激-情-有-限。为了更好的激发玩家的消费热情,下回返场可否考虑更新一下商城首页的奖励道具?
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