本帖最后由 飘泊的风 于 2015-12-28 20:28:06 编辑
关于无双头盔坚韧及品质提升的详细数据
搞这么个东东貌似有点操心过度的嫌疑,不过呢哥还是觉得有必要写写,一是长久不*文,难免抬手忘字,曾经打的一手好五笔而今也是荒废了多半,二呢就是看大*的贴子时,他提到无双坚韧数据,哥也想知道自己的坚韧,但又不知道无双到底是多少,于是乎经过一下午的学*研究,总算是略知一二,现简述如下:
1、无双头盔坚韧度及验证:
无双坚韧普通头盔 满坚韧值无双增加50%测算值
22,50015,00022,500
15,00010,00015,000
37,50025,00037,500
22,50015,00022,500
15,00010,00015,000
7,5005,0007,500
37,50025,00037,500
注:上表第1列是哥自己验证的数据,中间是普通头盔的满坚韧值,第3列是在论坛看到有兄弟说无双的满坚韧就是普通头盔总坚韧的150%,当然了最简单的验证办法就是直接找大神求证,无耐大神太遥远,所以求人不如求己了。
验证需准备的数据如下:
ignore_js_opimg id="aimg_1346695"src="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13466955523d5c822089840337cbdb0a212033b.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13466955523d5c822089840337cbdb0a212033b.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13466955523d5c822089840337cbdb0a212033b.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_1346701"src="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467014dafdd2e7e40dfce808ab5d3a5335e21.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467014dafdd2e7e40dfce808ab5d3a5335e21.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467014dafdd2e7e40dfce808ab5d3a5335e21.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_1346699"src="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/1346699c45008cbf07bd1bb8605ae97d72214a9.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/1346699c45008cbf07bd1bb8605ae97d72214a9.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/1346699c45008cbf07bd1bb8605ae97d72214a9.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_1346703"src="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467033430c3ccae24d933f7f5f415639a17ae.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467033430c3ccae24d933f7f5f415639a17ae.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/13467033430c3ccae24d933f7f5f415639a17ae.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
以杀破狼为例分别验证他的普攻和带兵,选这两项是因为普攻是非专属项,可带兵数是专属项:
普攻:满值132,512-当前值121,649+括号内数值11,637(这项已经包括在当前值中)=普攻总坚韧22,500
带兵:满值207,515-当前值182,255+括号内数值19,240=带兵总坚韧及未实现专属值44,500-13000/65*(100-65)=带兵总坚韧37,500
注:65是可带兵数的专属等级,13,000是可带兵数的65级专属所增加的值,上面的图是告诉你数据在哪儿取,如果你的头盔还没紫要验证也容易,就是用品质提升表内的数据,例如你是红头盔,就用紫头增加的值-红头值,然后把得到的数值+到你的当前值里即可。
2、品质提升的详细数据:
装备品质Lv6Lv5Lv4Lv3Lv2Lv1
装备颜色紫红黄绿蓝白
%100%50%30%10%3%1%
普通攻击45,00022,50013,5004,5001,350450
普通防御30,00015,0009,0003,000900300
战法攻击67,50033,75020,5006,7502,050675
战法防御45,00022,50013,5004,5001,350450
策略攻击30,00015,0009,0003,000900300
策略防御15,0007,5004,5001,500450150
可带兵数75,00037,50022,5007,5002,250750
ignore_js_opimg id="aimg_1346705"src="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/134670514a3b7493d3a54ce3eb3ba58fabd1081.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/134670514a3b7493d3a54ce3eb3ba58fabd1081.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201512/27/134670514a3b7493d3a54ce3eb3ba58fabd1081.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
表格内的数据可在头盔界面得到,其中紫、红、黄、蓝我自己手中就有,白+绿是取自论坛,如有出入可回复告知。
|