小羊的爹爹
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刚玩傲视时抓将后转将几乎练将的必须手段,所有人都有一个共识,转将后**等级提升了,将的输出和防御均会有所提高,那么傲视经历了*6个年头后,**从最初的新兵发展到现在永恒等等(本人等级318,看到最高是永恒)到底有多少提高,一直是一个疑问。
恰好在武斗前抓了李牧,因为时间关系来不及转,所以想着干脆直接练上去,然后洗满或许还能用得上,所以把李牧直接练到318,然后洗满,在武斗期间发现李牧的输出也不差,那么就在想转生到底会带了多少提升,于是分别找了310 的郑旦和318的乐乘做5次输出和伤害测试(为了避免车的影响,输出和伤害都取第二回合的数据),并将测试结果分别截图保存。
在3天后完成练将转生,3天内,为了避免车和头盔影响,尽量少强化,所以车和头盔基本上没有多大变,然后再找310 的郑旦和318的乐乘做5次输出和伤害测试,然而结果大大出乎意料,伤害和防御加成几乎就看不出,其波动范围仍然在不转生前的范围内。
李牧属性对比图:
ignore_js_opimg id="aimg_1372999"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137299907604b38b2c787093d8458f96df17d0b.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137299907604b38b2c787093d8458f96df17d0b.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137299907604b38b2c787093d8458f96df17d0b.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
因图片较多就不一一列举,就只贴出5次测试的最大和最小的对比图:)—(
310 的郑旦(上面两图是转生前最大和最小,下面两图是转生后最大和最小,以下类似)
ignore_js_opimg id="aimg_1373001"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373001124b6b31b6884311c4e03b55930a41cd.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373001124b6b31b6884311c4e03b55930a41cd.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373001124b6b31b6884311c4e03b55930a41cd.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_1373003"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373003596f6c3ac461b892a782d38d44564b92.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373003596f6c3ac461b892a782d38d44564b92.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373003596f6c3ac461b892a782d38d44564b92.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
318的乐乘
ignore_js_opimg id="aimg_1373005"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/13730051cb0e183fe22e0ebcdb71f27d9ffc54c.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/13730051cb0e183fe22e0ebcdb71f27d9ffc54c.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/13730051cb0e183fe22e0ebcdb71f27d9ffc54c.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_1373007"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137300768da3f4143c02336d0cc2a7fcd523080.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137300768da3f4143c02336d0cc2a7fcd523080.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/137300768da3f4143c02336d0cc2a7fcd523080.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
测试数据:
ignore_js_opimg id="aimg_1373083"src="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373083afdb43473bc2fad653f4c26a736999ff.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373083afdb43473bc2fad653f4c26a736999ff.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201601/18/1373083afdb43473bc2fad653f4c26a736999ff.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
结论:转生后的输出和防御数据都在转生前的波动范围内,也就是转生的加成完全比波动所掩盖,转生对于输出和防御的加成几乎可以忽略。
究其原因应该在于转生效果是一个固定值,而非比例值,所以当游戏初期输出和防御加成影响因素少,所以转生效果明显,现在输出和防御加成影响因素太多了,转生效果并没有按比例加成,所以完全可以忽略。
以后练将建议直接练满,然后洗满就可用了,如有追求完美或者无聊者,可以练满洗满后慢慢再转。
比如现在想用初期的十面埋伏将过董卓,完全可以直接练满洗满,而不需要去转了!
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