光荣与梦想
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8强赛罢,留下的都是争霸老手,竞争也渐入白热化。8场对决中只有余洁 vs 暗夜战神,以及一曲一场叹 vs 风无向这两场略有起伏,其余比赛基本上是一面倒的5:0 。光荣运气不错,本届比赛第一次押对了一轮内的全部比赛。
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要论玩家实力zui准确的评估,莫过于各个武将的血量(选取zui有代表性的诸葛、赵云血量也大差不差)。可毕竟不是很多人可以准确掌握所有选手的实时血量情况,我们只能从已经发生的对战结果中推测各位选手的真实战力情况。相较于简单的晋级结果,对决的战损比可能蕴含了更多的战力因素,我们也有了跨对决隔空对比不同玩家战力的可能。
在昨晚的8强赛中,光荣实时截取了第2轮全部8场对决的战损比结果,列表如下(原始截图附在文末,供感兴趣的玩家研究):
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我们知道一场对决败方的损失兵力基本就代表了该选手的总兵力(进而可以推算平均武将血量),而胜方的损失兵力则无法直接估算其真实总兵力。作为对阵双方强弱判断的依据,我们大体可以通过战损比(对方损失兵力/己方损失兵力),再乘上对方损失兵力,来估算胜方的折合战力(战损比高的实际总兵力肯定没有这么高)。
再依据折合战力进行排序和对比,我们就可以得到接下去8进4的强弱判定了。按照战损比修正的折合战力,四强很可能由一生、魔剑笑、萧峰、小飞仙四人组成。其中魔剑笑和大漠的这场四强之争可能是zui有悬念的,其他场次的对决则很可能都是一面倒的比赛。
至于说按照战损比推测的选手战力排序是否合理,欢迎数据来源广泛的玩家批评指正。
注. 上表中风无向的折合战力估高了,实际上风无向总兵力不到6000万,其他玩家名次可以相应调整,不过上下偏差应该也就在1~2位的样子。
附. 战损比原始截图(大漠 vs 十字军A行的结果发不上去,别问我为啥)
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