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本帖最后由 lcz009 于 2015-02-05 08:44:50 编辑
2月新版天降奇兵活动分析及给**提一点小小建议!
2月新版将天降奇兵活动进行了改动,先来看下改版前后的对比: ignore_js_opimg id="aimg_994215"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942158248d58fbc0a5ce2e903b7ca2226029a.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942158248d58fbc0a5ce2e903b7ca2226029a.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942158248d58fbc0a5ce2e903b7ca2226029a.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
对比可以看到,收益有了小幅度的提高。我们在具体来看下: ignore_js_opimg id="aimg_994217"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994217a1fbe5921549709ddeb62c485c1c6d7f.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994217a1fbe5921549709ddeb62c485c1c6d7f.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994217a1fbe5921549709ddeb62c485c1c6d7f.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
首日强攻的花费依然是280金,额外可获得的宝石从原来的10000宝石变成了15000宝石,收益没有太大的变化我们再来看下抽奖:
ignore_js_opimg id="aimg_994219"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942194775e51d7f702f0dc956146371a3ec69.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942194775e51d7f702f0dc956146371a3ec69.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942194775e51d7f702f0dc956146371a3ec69.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
那么我们依然以4000为平均收益,事实上开出玉石的概率是低于开出宝石的,因此我们假设平均收益为3000宝石、1000玉石每次,我们用这个数字来计算下收益情况:抽奖的收益我们以前算过,这里没有变化就不再计算了,我们只计算下强攻后抽奖的收益情况: 我们先来看下首日强攻至3000战功的收益: ignore_js_opimg id="aimg_994221"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942218e9617ab00d1a530f4990b309f92c923.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942218e9617ab00d1a530f4990b309f92c923.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/9942218e9617ab00d1a530f4990b309f92c923.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
最高1金90宝石的收益,已经不能用差强人意来形容了,只能说是惨不忍睹了。 由于首日强攻至3000战功的收益太差,因此不做推荐,我们再来看下最初的强攻收益表格: ignore_js_opimg id="aimg_994223"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994223ca8428d5e70dd2e08d80e8c45db8bfec.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994223ca8428d5e70dd2e08d80e8c45db8bfec.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994223ca8428d5e70dd2e08d80e8c45db8bfec.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
可以看出,单次强攻的性价比是越来越低的,因此,就有了两天通过部分强攻来合计获取3000战功,从而提前一天获得抽奖机会的玩法: 2天普通攻击的战功获得是2000,那么我们只需要再额外获得1000军工即可,而蛮族密探跟蛮族山贼两天强攻的额外战功刚好是1000,因此我们再来算下这种玩法的收益: ignore_js_opimg id="aimg_994225"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994225d83ace831d1a52300d9f42643ca86b9b.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994225d83ace831d1a52300d9f42643ca86b9b.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994225d83ace831d1a52300d9f42643ca86b9b.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
可以看到,两个额外需要金币100金,额外获得宝石7000,战功1000 将这些数据代入前面的计算表格中: ignore_js_opimg id="aimg_994227"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994227b410d62ac3325113e7c7e990111403a3.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994227b410d62ac3325113e7c7e990111403a3.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/994227b410d62ac3325113e7c7e990111403a3.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
对比首日即强攻至3000战功,两天强攻的收益明显有了提高,可以达到1金币110-120宝石,这个收益已经可以达到部分小R玩家的收益期望值了。 其他数据可以参考笔者以前的帖子: 天降奇兵活动性价比分析及合理化建议!http://bbs.aoshitang.com/thread-1448363-1.html整个获得改版后的提高并不大,至于所说的抓捕概率提高,那真的是要因人而异了。不过好歹这个活动还真的是提高收益了,至于那个将下线送宝石变成了线上送,500依然是500的超级探宝,我已经无力吐槽了。 最后,将上次的建议再拿出来,希望**能再下次真正的大变革以下: ignore_js_opimg id="aimg_994229"src="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/99422949c68dfdb246644ed9887c248d11a0cf.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/99422949c68dfdb246644ed9887c248d11a0cf.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201502/05/99422949c68dfdb246644ed9887c248d11a0cf.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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