|
3月底新版,每天3次免费事件,非R的最佳选择
昨天,百度一区强汉兄提出了每日3次免费任务性价比又有了大幅度的提高,不过强汉兄用得数据有点模糊,没有太大的震撼效果,今天,笔者就试着顺着强汉兄的思路,分析下3月底新版后,每日任务到底该如何完成: 先来看下282特权后的每日事件的收益:
ignore_js_opimg id="aimg_1056173"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/105617365c8936c090af083ff3f141b442254eb.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/105617365c8936c090af083ff3f141b442254eb.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/105617365c8936c090af083ff3f141b442254eb.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
玉石跟兵器都分析过了,这里就不再重复,详情请参见:http://bbs.aoshitang.com/thread-1666021-1.html 这里就顺着强汉兄的思路,来分析下宝石事件,为了让分析具有普遍性,这里的3次免费强攻不予考虑:
ignore_js_opimg id="aimg_1056175"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056175beb9ce3c6d320dc8eab8e720fc2c4ef6.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056175beb9ce3c6d320dc8eab8e720fc2c4ef6.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056175beb9ce3c6d320dc8eab8e720fc2c4ef6.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
现在分析的思路就是,把这2400宝石反过来换算成行动力,再用行动力来疲劳炼制,看下收益: 按照以前的计算,280级1点行动力通商的最大收益可以达到14.75宝石,那么282级我们就取整数1行动力15宝石来分析。2400/15=160行动力 看,宝石事件折算回通商,其实可以节省160点行动力,那么这些行动力用来疲劳炼制可以获得多少兵器呢--- 由于疲劳炼制并没有具体的数据,不过笔者在炼制与通商一文中曾经列表分析过http://bbs.aoshitang.com/thread-1693897-1.html:
ignore_js_opimg id="aimg_1056177"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056177fc4ca36f9daad086e7873aac298f48ab.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056177fc4ca36f9daad086e7873aac298f48ab.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056177fc4ca36f9daad086e7873aac298f48ab.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
最高值为525,最低值为287,平均值为397.7,我们就分别用着三个数值来进行分析(触发事件的6.4碎片也不能放过):
ignore_js_opimg id="aimg_1056179"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056179da43a0d499d5aab095f4f79aa28a0f6b.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056179da43a0d499d5aab095f4f79aa28a0f6b.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056179da43a0d499d5aab095f4f79aa28a0f6b.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
宝石事件消耗的是13个军令,兵器回馈时的收益是13*8*0.8*200=16640点券,两者对比:
ignore_js_opimg id="aimg_1056181"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/10561811f94c14e86c3884408ebbc532cde0ff0.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/10561811f94c14e86c3884408ebbc532cde0ff0.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/10561811f94c14e86c3884408ebbc532cde0ff0.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
看到没有,不看不知道,一看吓一跳啊!就算是疲劳炼制什么特权都不触发,宝石事件的收益也是兵器回馈的2.8倍,2.8倍,军令竟然贬值到了如此地步么。。。 结论:对于非R来说,现在看来,每天3次免费事件都全部完成,是新版后的最佳选择了! 那么问题就来了,对于微小R来说,每天的三次事件该如何选择呢?是花金做宝石事件?还是花金做兵器事件呢?两者的性价比如何呢?敬请期待--3月底新版,金币事件性价比分析!
ignore_js_opimg id="aimg_1056171"src="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056171bad59d6b4657815f599f141c6e4e14b0.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056171bad59d6b4657815f599f141c6e4e14b0.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201504/09/1056171bad59d6b4657815f599f141c6e4e14b0.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
|