笔者最*蚩尤几经折腾,总算快到80级,对于80级的全攻击增加10%的说法,自然是要来测试一下的。
ignore_js_opimg id="aimg_2154275"src="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
NPC的考虑,选择了464的先锋一和450的先锋一,理由是:
1、464基本相当,没有完全破防
2、450完全破防,有虐菜感
3、两相比较,方便判断
79级时的攻击如下:
ignore_js_opimg id="aimg_2154277"src="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
80级时的攻击如下:
ignore_js_opimg id="aimg_2154279"src="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
最终列表比较如下:
ignore_js_opimg id="aimg_2154281"src="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
我们可以看到:
1、全攻的提升相当可观,四个平均值都大于10%
2、虐菜的威力提升更为可观
3、按照该比例,普通攻击、强攻应该都有提升,要不全超越10%不太可能
4、就npc来说,假伏羲的减伤,不如想象的大,比假西施好不了太多,当然,从另一个侧面证明,假西施也是带了减伤的
对于,为什么虐菜比打等级差不多的提升更多呢,我们可以做这样一个思考。
假设攻击力是X,强NPC防御为Y,弱NPC防御为Z
依照假设,显然Y >Z
在攻击提升前,伤害为:
对强:X-Y
对弱:X-Z
在攻击提升后,由于对方防御不变,则伤害为:
对强:1.1X-Y
对弱:1.1X-Z
由不等式的性质可知:
因为Y是正整数,故有Y小于1.1Y
1.1X-Y>1.1X-1.1Y=1.1(X-Y),故实际伤害提升加成大于10%
同理:1.1X-Z>1.1X-1.1Z=1.1(X-Z),故实际伤害提升加成大于10%
由堂哥设置可知,强NPC防御更强,即Y>Z,故X-Y
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var cnt = bbcode2html("[size=3]\n[color=#0000ff]\n[/color]\n[color=#0000ff]笔者最*蚩尤几经折腾,总算快到80级,对于80级的全攻击增加10%的说法,自然是要来测试一下的。[/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff][flag]ignore_js_op[/flag][flag]img id=\"aimg_2154275\"src=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png\"style=\"max-width: 750px;\"zoomfile=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png\"file=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542751c310ac34b94343e97da4046a4439f3f.png\"class=\"zoom\"onclick=\"zoom(this, this.src)\"onmouseover=\"showMenu({\'ctrlid\':this.id,\'pos\':\'12\'})\"alt=\"\"/[/flag][flag]/ignore_js_op[/flag][/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]NPC的考虑,选择了464的先锋一和450的先锋一,理由是:[/color]\n[color=#0000ff]1、464基本相当,没有完全破防[/color]\n[color=#0000ff]2、450完全破防,有虐菜感[/color]\n[color=#0000ff]3、两相比较,方便判断[/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]79级时的攻击如下:[/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff][flag]ignore_js_op[/flag][flag]img id=\"aimg_2154277\"src=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png\"style=\"max-width: 750px;\"zoomfile=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png\"file=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/215427768a3d4ba1ef9937bd92fc4c897ac54ba.png\"class=\"zoom\"onclick=\"zoom(this, this.src)\"onmouseover=\"showMenu({\'ctrlid\':this.id,\'pos\':\'12\'})\"alt=\"\"/[/flag][flag]/ignore_js_op[/flag][/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]80级时的攻击如下:[/color]\n[color=#0000ff][flag]ignore_js_op[/flag][flag]img id=\"aimg_2154279\"src=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png\"style=\"max-width: 750px;\"zoomfile=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png\"file=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/21542793af1f2133390655b0a7f16c7defdaf98.png\"class=\"zoom\"onclick=\"zoom(this, this.src)\"onmouseover=\"showMenu({\'ctrlid\':this.id,\'pos\':\'12\'})\"alt=\"\"/[/flag][flag]/ignore_js_op[/flag][/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]\n[/color]\n[color=#0000ff]最终列表比较如下:[/color]\n[color=#0000ff][flag]ignore_js_op[/flag][flag]img id=\"aimg_2154281\"src=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png\"style=\"max-width: 750px;\"zoomfile=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png\"file=\"https://res-bbs.aoshitang.com/data/attachment/forum/201805/11/2154281680b51bb7eac29a160c839b00afa25b1.png\"class=\"zoom\"onclick=\"zoom(this, this.src)\"onmouseover=\"showMenu({\'ctrlid\':this.id,\'pos\':\'12\'})\"alt=\"\"/[/flag][flag]/ignore_js_op[/flag][/color]\n[color=#0000ff]\n[/color]\n[color=#800080]我们可以看到:[/color]\n[color=#800080]1、全攻的提升相当可观,四个平均值都大于10%[/color]\n[color=#800080]2、虐菜的威力提升更为可观[/color]\n[color=#800080]3、按照该比例,普通攻击、强攻应该都有提升,要不全超越10%不太可能[/color]\n[color=#800080]4、就npc来说,假伏羲的减伤,不如想象的大,比假西施好不了太多,当然,从另一个侧面证明,假西施也是带了减伤的[/color][/size][size=3][color=#800080]\n[/color][/size][size=3][color=#ff0000]\n[/color][/size]\n[color=#ff0000]对于,为什么虐菜比打等级差不多的提升更多呢,我们可以做这样一个思考。[/color]\n[color=#ff0000]假设攻击力是X,强NPC防御为Y,弱NPC防御为Z[/color]\n[color=#ff0000]依照假设,显然Y \>Z[/color]\n[color=#ff0000]\n[/color]\n[color=#ff0000]在攻击提升前,伤害为:\n对强:X-Y[/color]\n[color=#ff0000]对弱:X-Z[/color]\n[color=#ff0000]\n[/color]\n[color=#ff0000]在攻击提升后,由于对方防御不变,则伤害为:\n对强:1.1X-Y[/color]\n[color=#ff0000]对弱:1.1X-Z[/color][color=#ff0000]\n[/color]\n[color=#ff0000]由不等式的性质可知:[/color]\n[color=#ff0000]因为Y是正整数,[/color][color=#ff0000]故有Y小于1.1Y[/color][color=#ff0000]\n[/color]\n[color=#ff0000]1.1X-Y\>1.1X-1.1Y=1.1(X-Y),故实际伤害提升加成大于10%[/color]\n[color=#ff0000]\n[/color][color=#ff0000]同理:1.1X-Z\>1.1X-1.1Z=1.1(X-Z),故实际伤害提升加成大于10%[/color]\n[color=#ff0000]\n[/color]\n由堂哥设置可知,强NPC防御更强,即Y\>Z,故X-Y');
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