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【皮蛋】《王朝篇》——初战打法梳理及感想
一、前言:
王朝盛世,本来是攻城掠地这个游戏,在一个时间段的调味料,给予大部分国家,一个向上的动力,同时也能一定获得一部分福利,但是一直卡着的王朝战,是否还有这方面的意义呢!
二、打法流程:
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1:攻打北部灯塔,丢完影子的活人先打北部灯塔120亿量NPC
走红色路线,共计6城,NPC14700个270级25.2万血一排的NPC+120亿血量BOSS【天孙迩迩艺神】
2:其他人开路南部灯塔,并且攻打南部灯塔180亿血量NPC
走蓝色路线,共计14城,NPC23800个270级25.2万血一排的NPC+180亿血量BOSS【天孙迩迩艺命】
3:南北灯塔攻占完成之后,开放上岛路线,**沉船,攻打至邪马台城,并且打下4个内城(坦奴,弥奴,对苏城,不败城),否则打不了女王,最后攻打邪马台女王卑留呼300亿血
走**路线,共计13城,NPC52500个270级25.2万血一排的NPC+300亿血量BOSS【女王卑留呼】
累积共:消灭NPC91000,BOSS血量600亿,完成初战
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三、各类NPC介绍
1:【炮台】:炮台的作用就是每1分钟消灭城里的**10个,炮台的守卫有7000个,并且打下之后10分钟,炮台又会恢复,继续拥有7000守卫,所以初战占领炮台是没有意义的
2:【迷雾】:城池都被迷雾覆盖,但是迷雾本质上没啥意义,因为只要满足前面一个城大于守卫2倍,也就是可以突进的时候,迷雾自己就会散开
3:【NPC】:初战的NPC为270级的守卫,守卫本身没有战法,但是血量有25.2万,所以说血量还是比较高的,周瑜通常需要3个战法,才能打死,但是内城的NPC战法多了4排的混乱战法
4:【天孙迩迩艺神】:北部灯塔NPC,攻打下北部灯塔出现,超级高血量为120亿,战法是【持刀力攻】,伤害不高,也才3排3万多血,但是会给自己附加一些效果,例如战法减伤,之类的增益,每三个回合重复释放,混乱无效属于被动战法
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5:【天孙迩迩艺命】:南部灯塔NPC,攻打下南部灯塔出现,超级高血量为180亿,战法是【巨浪突袭】,伤害不高,也才4排6万多血,每三个回合重复释放,混乱无效属于被动战法
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6:【邪马台女王卑留呼】:攻打下南北灯塔两个BOSS之后,可开放登岛路线,超级高人口血量为300亿,战法是【万蛇出洞】,战法4排8万多血,并且首次会随机秒杀一排,每三个回合重复释放,混乱无效属于被动战法
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7:【登岛】:想要攻打邪马台女王,首先得登岛,但是登岛的路都被沉船堵死,所以需要点亮2个灯塔,登岛的沉船才会消失
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8:【人口对应难度】:按照目前的观察来看,6级的5挡难度,和5级是一样的都是按照5/5 5/6 5/7 5/8 5/9的难度降低
也即是
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9:【幻影使用】:还是推荐周瑜,毕竟大部分国家都能批量有
10:【攻打NPC】:
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四、总结:
1:一直觉得,五级的模式其实是出的非常好的,多了活人玩家的趣味性,而攻城这个游戏发展到现在,其实缺乏的就是趣味性,一味的通过增多守卫,和增高BOSS的血量,始终是落了下层,最终导致的结果也必然是活人的存在感越来越低,因为10 20个人哪怕100个人,又能**掉多少NPC呢,在几万的NPC数量和几百亿的BOSS血量基数下,活人似乎显得微不足道,咱们国内的小游戏那么多,为什么不把王朝战的趣味性增大,来增加活人的体验呢,希望能够多考虑一下这一点,而不是单纯的数量堆积
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