光荣与梦想
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全新周年庆活动——文成武就——已经进入到活动中段。尽管该活动的设置能看到不少过往活动的影子(如武将名录、商城兑换),但活动zui重要的花费模型方面却与过往的几乎所有活动大相径庭,加之部分核心数据尚未披露(后程武将的觉醒次数以及武将刷新机制),使得我们很难对该活动的各档花费做出准确的估计。
本文在相关报道的数据基础上,结合三天下来活动的实际体验,对该活动的消费和各档花费做个初步的预估。对活动基础玩法不熟悉的玩家可以先参阅一下记者小污蛋之前的报道:
【皮蛋】《活动篇》——文成武就 (by 小污蛋)
几天活动做下来,大致的感受是:低花费部分的基础资源收益不错(尤其是陨铁,基数大幅提升开创新高),小节点奖励(平均13点宴饮值爆出一次独饮,伴随必开出一个小宝箱)吸引力一般(木炭、精粹zui多),大节点奖励(满500文韬/武略值)波动很大(残卷、驯兽师请柬、佳酿/醇酿、诏书、木炭……),武将觉醒不易(线下活动之外的文武币获取不易)。
尽管传统意义下的节点奖励不错(累计觉醒武将每4名一档,每行4名武将觉醒也有额外奖励),但由于每行武将所需的进度值不一致,加之无法查看武将的准确觉醒进度(只能看到1/4分段),使得玩家很难准确估算出兑换对应商城奖励所需的宴饮值,进而推算出相应的花费。
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本文采用平均增长模型(假设所有宴饮平均分布在当前的4名武将上),以一行4名武将为一组,综合考虑武将觉醒获得的文武币,武将羁绊(觉醒一行武将)获得的文武币,武将数量(累计每觉醒4名武将)可以获得的文武币,以及线下活动(每日累计一定的宴饮值)可以获得的文武币,大致预估觉醒每组武将的代价,从而可以预估各类商城奖励大致所需的花费。
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首先是基础花费部分,严格来说只有两种消费模式:左边的杜康对饮,2金起步,每5次递增2金,封顶120金,每次可以获得1点宴饮值(进度平均分布在当前4名武将身上),平均每13次杜康对饮赠送1次独饮机会,可以额外获得5点宴饮值(5点进度集中在随机1名武将身上);右边的酒酣正浓,88金起步,每次递增100金,1088金封顶,每次可以获得10点宴饮值(进度随机分布在当前4名武将身上,似乎恰好是1/2/3/4点),外加1次独饮机会,额外获得5点宴饮值(5点进度集中在随机1名武将身上)。因此,右边酒酣正浓获取宴饮值的折合单价如下:
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按照宴饮值的获取代价,在恰当的时候交替使用杜康独饮和酒酣正浓,我们可以得到每日不同数量宴饮值的较优消费策略如下:
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在活动的前5日,每日达成一定数量的宴饮值,我们可以通过线下活动额外获得一定数量的文武币(玩家前期很可能会觉得线下币相对更好拿):
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zui终,根据文武币的各项来源,以及各组武将的觉醒次数,我们可以得到下述的分组武将花费和文武币数据:
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值得指出的是,活动尾段的几名武将具体觉醒次数尚未正式官宣,但整体数量应该相差不大。另一点很重要的是,由于各列武将的总觉醒进度并不一致,这使得我们通常很难恰好完成一行武将的觉醒。更常见的情况是,为了达成对应行数武将的全觉醒(获得对应行的羁绊文武币),我们需要花费更多的觉醒次数,从而需要更多的花费(实际完成各行觉醒的花费通常会高于上表中的预估花费,上表中各行的花费可以理解为完成对应宴饮值的花费,但所有的宴饮进度并不一定都花在本行武将上了)。
由于上述的原因,达成对应商城奖励所需的代价需要更精细的计算,大致可以在上表中接进的文武币代价基础上适度上浮预估。
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