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改版后的群雄割据与我们见面了。尽管期间一如既往的出现了很多bug,但总体来说游戏进程和竞争程度都一定程度的提升,由此可以看出,策划gg还是非常看重玩家们的体验和建议的。当然,接*双倍的陨铁奖励也让广***更多了几分参与的热情。
目前的奖励方案是攻下一家诸侯,即刻取得对应的陨铁奖励,最后待某国一统天下后还可以再次领取一遍奖励。对中途被灭国的国家来说,一次群雄割据可以获得的奖励为2倍攻下诸侯奖励;对最后一统天下的国家来说,最后可以获得的奖励为本国攻下的诸侯奖励 + 全部诸侯奖励。因此,对于服务器内一家独大的国家,目前能够获得的理论最大陨铁数量为56*2=112陨铁,即另两国一个诸侯都没攻下就被全部灭国。
几次群雄割据体验下来,感觉各个群雄的实力差别还是比较明显的,出生位置将很大程度上决定各国取得陨铁的难易程度。本篇介绍了出生在上部位置国家,所面临的群雄情况和可能的战略选择。值得指出的是,本文的数据来自于改版前的视频录像,可能与当前版本有一定的出入,但各出生位置面对的挑战应当是大体不变的。
如上图的秦国,出生在地图上部,接壤的群雄分别为西北的马腾(容易)、东北的曹操(普通),以及中部的吕布(困难),另外东北的袁绍(困难)也是可能的攻占对象。
【马腾势力】
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马腾势力是容易等级,其特点是关口重兵阻挡(5000 NPC!),关内一片空虚,都城西凉NPC数量不多。因此,对打马腾来说,谁先突进关口,谁将抢先攻下西凉。相比而言,中部出生位置的挑战要更小一些,因为关口的NPC数量要少很多。正常来说,中部出生位置会先打下马腾。
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一旦上部出生位置突进函谷关,上部与中部出生位置的两国就将短兵相接,这对相对弱势国家可能不是太好的消息,这意味着可能很快就会被送走。
【曹操势力】
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曹操势力的特点是NPC具有曹仁的守城特性(格挡,城池5次格挡!),相对来说,到曹操都城洛阳的距离较远,意味着要攻打更多的城池,但每个城池的NPC数量都不算多,大概在250左右,最后都城的NPC数量大约在500左右。
由于曹操势力远离其他两个出生位置,几乎成为了上部出生位置的自留地。
【吕布势力】
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吕布势力的特点是貂蝉战法(勾一排),对战车排和女将无效。相对来说带战法的吕布NPC可能是最难打的,每个城的NPC数量又普遍比较多(改版后似乎NPC数量大幅下调了)。
这与其所处的位置有关。吕布位于大地图**位置,与三个出生位置都接壤,可能会导致三家围攻都城江陵的局面。但一旦吕布被攻下,三家也就直接正面**了。
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【袁绍势力】
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袁绍也是困难等级,NPC不仅实力强劲(配备未觉醒关羽战法),而且数量普遍较多(改版前每个城在2500左右)。从位置角度而言,对上出生点可能是最有利的。
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最后我们以同样一个武将的杀敌数量来看看不同难度等级群雄的单挑实力。光荣采用喷火车觉醒周泰(9珍)做为测试对象,发现:
ignore_js_opimg id="aimg_1871501"src="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871501fdade1bd57be9937d564d8df59dcd055.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871501fdade1bd57be9937d564d8df59dcd055.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871501fdade1bd57be9937d564d8df59dcd055.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op ignore_js_opimg id="aimg_1871505"src="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871505c553ac43b9287a6f5a21634795e6514c.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871505c553ac43b9287a6f5a21634795e6514c.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871505c553ac43b9287a6f5a21634795e6514c.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op ignore_js_opimg id="aimg_1871503"src="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871503d479bfaf2a456609a24d7094c828a5cf.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871503d479bfaf2a456609a24d7094c828a5cf.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871503d479bfaf2a456609a24d7094c828a5cf.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op ignore_js_opimg id="aimg_1871499"src="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871499acddd77cc02db3f591b2cc6b351eea21.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871499acddd77cc02db3f591b2cc6b351eea21.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201706/28/1871499acddd77cc02db3f591b2cc6b351eea21.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
打马腾大约可以1换3,打平原上的曹操大约可以1换2(无战法),打城池里的NPC仅能1换1多点,而打袁绍基本上是1换1.5的样子。由此可见,群雄割据的NPC难度不仅仅体现在NPC的数量,也一定程度上反映了各群雄NPC战力的等级。
此外,针对不同群雄的特点使用有针对性的武将也能收到事半功倍的效果。如黄月英对城池类进攻有天然的优势,而打吕布选用祝融等女将也是一条值得尝试的思路。
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