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武将的专属宝物,特别是武将的专属皮肤,除了视觉效果酷炫以外,对战力提升究竟有没有用?这可能是很多玩家都感兴趣的一个问题。
根据武将面板的描述,和许多玩家的实战体验,武将的统御影响攻击、防御效果,专属宝物和专属皮肤可以提升武将的统御,自然对攻防效果是有提升的。
那么关键问题来了,提高的那些统御值,究竟可以提升多少攻防效果呢?在今后的活动中是否值得花一定的代价去获取对应的专属皮肤呢?
为了探讨这个问题,光荣做了一系列的测试,把测试过程和结果发布出来,供感兴趣的玩家参考:
我们选择了196级魏延副本来进行测试(因为这是防守副本,每次敌将很小概率会第一排施放战法),主要测试了第一排武将的平砍伤害。为了保证测试的公平性,每次都选择了跟敌将相同的战术。为了尽可能消除其他装备对测试的干扰,我们让吕布裸身上阵,即最多只携带不同的宝物,不配战车,不装阵法,不带御宝,也不穿套装。为了获得有意义的定性和定量结论,我们只选择了不带宝物、+32统专属狮蛮宝带,和+50统金鳞宝铠三种情况进行测试。
ignore_js_opimg id="aimg_2094829"src="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094829746bc6d8d3b329393854916cf1612069.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094829746bc6d8d3b329393854916cf1612069.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094829746bc6d8d3b329393854916cf1612069.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
测试1.不带宝物(吕布的初始统御为100,满觉醒加成12,**御112)
ignore_js_opimg id="aimg_2094831"src="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/20948313983ee2f8d3458aae2ee2978e4e9f58f.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/20948313983ee2f8d3458aae2ee2978e4e9f58f.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/20948313983ee2f8d3458aae2ee2978e4e9f58f.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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测试2.带+32统宝物(满醒吕布初始统御112,**御144)
ignore_js_opimg id="aimg_2094835"src="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/209483508c0d83b8deedb1b7a31a2d3e48e2cb2.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/209483508c0d83b8deedb1b7a31a2d3e48e2cb2.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/209483508c0d83b8deedb1b7a31a2d3e48e2cb2.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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测试3.带+50统宝物(满醒吕布初始统御112,**御162)
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ignore_js_opimg id="aimg_2094841"src="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094841a19e757229489e7daf0661d851acf25a.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094841a19e757229489e7daf0661d851acf25a.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/201803/06/2094841a19e757229489e7daf0661d851acf25a.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
初步测试后我们得到一个很符合心理预期的结果,随着吕布**御的提升,攻防效果都得到了不断的提升(体现在对敌伤害的增加以及自身掉血的减少)。为了让实验更加严谨,我们多做了几次测试,结果发现一个很有趣的现象:每次的攻防效果竟然都不相同!夸张点说,做了几十次的测试,竟然没有一次的伤害值是相同的!但大体上,都维系了一致的趋势:即**御越高,攻防效果越好。
为了定量的分析武将宝物对攻防的提升效果,我们对每种情况做了10余次测试,大体维持了三种战术均匀分布(其中突击出现的频率相对较高),最后以10次测试的平均伤害数值来进行估算,得到了不同宝物对攻防性能的提升效果如下:
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从测试结果来看,对满觉醒吕布(初始统御112),+32统的武将专属约提升对敌伤害12%,约减少自我掉血17%;而+50统的吕布皮肤约提升对敌伤害21%,约减少自我掉血*30%!
考虑到+32的武将专属基本是觉醒吕布的标配,以配备+32统的平均伤害为基数,则+50统的吕布皮肤约提升对敌伤害8%,约减少自我掉血15% . 应该说,这个攻防提升还是比较可观的。
啥时能再出次皮肤活动,让光荣体验一下黄忠皮肤的效果呀 :P
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