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【皮蛋】《阵法篇》—锋矢阵(SLV20~180)—系列13
一、前言:
时隔多日,终于出炉的锋矢阵数据,嘎嘎嘎~,话不多说时间来看看这个超模阵法的一些数值吧。
二、数据:
1:【阵法效果】:锋矢阵一共有3个技能,可以说技能很少,但是锋矢阵的每个功能效果都远远超过其他阵法太多
①:势如破竹:这个效果在战术碰撞胜利的时候触发,触发之后会造成己方攻击力数值百分比的多排伤害,同时这个伤害可以触发暴击,暴击会再次触发这个阵法,但是会减少排数,这个功能在等级提升的时候,伤害数值,暴击几率,排数,和次数都会提升
②:气贯长虹:在遇到雁形阵的时候,势如破竹会变更为气贯长虹,同时提升暴击几率,等于打雁形阵的时候会提高更高几率的暴击,更容易多次触发
③:死不旋踵:骑兵**(在这里我修改为锋矢阵**,因为并不是只有骑兵能佩戴),在没损失一排的时候,都会提升势如破竹的伤害数值,提升的数值=死亡排数*百分比攻击力,所以锋矢阵排数越少,伤害就会越高。
2:【实测数据】:
SLV20:开启3个阵法效果,此时的势如破竹能触发最大3排,如果暴击可以造成3/2/1排的伤害,伤害数值为自己攻击力的25%,当前暴击率为20%,气贯长虹提高的额外暴击几率为30%,死不旋踵在每损失一排,都会提升2%的势如破竹伤害,最多提升10%,也就是损失5排
ignore_js_opimg id="aimg_3546254"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546254bdf7407c4566d87809239b3e69a37e1c.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546254bdf7407c4566d87809239b3e69a37e1c.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546254bdf7407c4566d87809239b3e69a37e1c.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_3546255"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546255d1c3f4065e95d29e3e3fd49c879a430d.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546255d1c3f4065e95d29e3e3fd49c879a430d.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546255d1c3f4065e95d29e3e3fd49c879a430d.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_3546256"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/354625665483e039dcb8ff5528ef1154f08e6b6.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/354625665483e039dcb8ff5528ef1154f08e6b6.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/354625665483e039dcb8ff5528ef1154f08e6b6.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
SLV60:提升冲锋的暴击几率为30%,这部分基本是靠多次测试触发锋矢阵,获得的一个平均数数值,所以就不放大量的测试图了
ignore_js_opimg id="aimg_3546262"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546262c429a440395d26a986e94aea137c0e9e.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546262c429a440395d26a986e94aea137c0e9e.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/3546262c429a440395d26a986e94aea137c0e9e.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
SLV100:提升冲锋的暴击几率为40%,同理也是和60级阵法一样
ignore_js_opimg id="aimg_3546263"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462639f0f46284819af05987087a504ebaf8b.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462639f0f46284819af05987087a504ebaf8b.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462639f0f46284819af05987087a504ebaf8b.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
SLV140:锋矢阵的伤害排数从3/2/1变成了4/3/2
ignore_js_opimg id="aimg_3546264"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462649e16dad36da6447ff790ea4aca188e19.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462649e16dad36da6447ff790ea4aca188e19.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462649e16dad36da6447ff790ea4aca188e19.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
SLV180:锋矢阵的伤害排数从4/3/2变成了5/4/3
ignore_js_opimg id="aimg_3546265"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462659c5d3c31b9f4826058545ec58cfdf4b7.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462659c5d3c31b9f4826058545ec58cfdf4b7.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462659c5d3c31b9f4826058545ec58cfdf4b7.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
3:【锋矢阵冷知识】:
①:锋矢阵会强化突击为阵法突击,阵法突击在任何地形,当前排无车的情况下,都可以使用,阵法突击在面对普通突击战术的时候,也会视作战术碰撞胜利
②:锋矢阵的SLV阵法打锋矢阵依旧会触发
③:锋矢阵在两边赵云都佩戴涯角*+锋矢阵的情况下,两边都不会触发锋矢阵特效,但是假如一方是方圆阵+涯角*,那么锋矢阵依旧可以触发
④:锋矢阵SLV+变阵,并不是必胜的,这个之前说过了,变阵只是视作战术克制会造成战术胜利时造成的伤害,但是并不能影响判定
⑤:大部分武将佩戴锋矢阵,幻影其实会很麻瓜,比如没*的赵云,刘备,孙策之类的因为幻影每排都只会选择同一种战术,也就很难触发SLV的功能
4:【锋矢阵表格】:
ignore_js_opimg id="aimg_3546270"src="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462706110f160010e5d1ccf656d1dff218413.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462706110f160010e5d1ccf656d1dff218413.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202205/31/35462706110f160010e5d1ccf656d1dff218413.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
三、总结:
锋矢阵在180级这个阶段,基本都是在暴击率和排数里面做文章,180级的时候,并不能体现出来这个阵法有多强力,从220级开始锋矢阵就是在不断的强化输出,增加次数,排数,暴击率,才逐渐体现出来这个阵法超模的一面,但是哪怕只是180级,他也有25%的己方攻击力的输出伤害,这和其他阵法前期就10%左右,还要看敌方防御的阵法,就形成了很大的差异,但是总体来说其他阵法触发容易,锋矢阵触发较难,所以这个阶段的锋矢阵实际并不算超模。
https://bbs.aoshitang.com/thread-4452510-1.html
【皮蛋】《阵法篇》—锋矢阵(LV阵法)—系列12
https://bbs.aoshitang.com/thread-4435577-1.html
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https://bbs.aoshitang.com/thread-4431607-1.html
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https://bbs.aoshitang.com/thread-4430102-1.html
【皮蛋】《阵法篇》—八卦阵(水卦)—系列9
https://bbs.aoshitang.com/thread-4404694-1.html
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https://bbs.aoshitang.com/thread-4404651-1.html
【皮蛋】《阵法篇》—云锤阵(SLV180~260)—系列7
https://bbs.aoshitang.com/thread-4353024-1.html
【皮蛋】《阵法篇》—云锤阵(SLV20~140)—系列6
https://bbs.aoshitang.com/thread-4351574-1.html
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https://bbs.aoshitang.com/thread-4331219-1.html
【皮蛋】《阵法篇》——雁形阵(SLV300~400)—系列4
https://bbs.aoshitang.com/thread-4319817-1.html
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https://bbs.aoshitang.com/thread-4319122-1.html
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https://bbs.aoshitang.com/thread-4318660-1.html
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https://bbs.aoshitang.com/thread-3984319-1.html
《阵法篇》——道具理解篇
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