光荣与梦想
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由于有排名机制的存在,运动会一直被认为是村服的福利。zui新版本的运动会堪称高阶兵符的专场,这些商城奖励定价不低,使得不同服务器玩家获取对应奖励的代价相差相对不算太大(普通服能做到这个奖酬数的日榜排名一般都能到前2)。
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相比而言,12金的节点达成时刻反而成为影响玩家花费的一条因素:达成越早,同样轮数能够获得的奖酬就会越高(节点奖励以及12金之后的双倍buff奖励);达成越晚,为了凑够对应奖酬的花费就会越高。一般来说,12金大约需要8轮达成。
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光荣实际活动时,目标和消费策略有些飘忽。一开始是准备全力拿橙符的,预计代价在7.5万金左右。因此活动头2天分别做了8/9轮,也顺利拿到了2天的日榜第1(158奖酬);后***拿橙符不如拿3组红符晋升来得划算,退而求其次,把消费目标只定在了一组红符(预计花费约4万金)。正巧服内曾经的16强选手鸣后程发力,每天都做了13金以上,光荣不论是做橙符还是做红符,花费都会有一定的上升。之后4天都只做了6轮,zui后1天拿不到前2了,就做了8轮凑奖酬(拿到了12金牌的节点),7天累计花费38728金,依然控制在4万金之内。
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如果服内竞争情况比较宽松(基本能确保拿每天的第一),则红符的代价还可以进一步下降,预计在3.5万金左右。相比不到4万金的实际开销(每日拿第2左右),应该说本活动的排名对高阶兵符花费的影响相对不算太大。
zui终累计获得3041奖酬(多点了2次额外换1组铁素晶),选了之前就获取过一组的骁骑威势符(左上位置兵符)。这里有个显示的小bug,选的明明是红符,但商场兑换显示获得了1枚橙符(不知是否系统自动将3枚同位置威势符算成了1枚橙符?)
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在兵符界面可以清楚的看到当前获得的所有兵符信息(光荣目前一共获得过2组4枚红符):
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时间缘故,活动期间每日的具体奖励没有太细致的记录,每日的总体花费、基础资源收益(选了5天陨铁+2天军令)和获得奖酬情况如下:
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由于对其他特殊奖励没有太大的需求(主要是高价值奖励太少!),活动拿了6天的投壶(觉醒),剩下1天随便做了点马球(阵法),特殊奖励情况如下:
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总体来说,随着时间的推移,运动会这款老活动对玩家的吸引力相对有限(取消齿轮投放感觉对中小R玩家不大友好),但拿来提升高阶兵符(目标双橙符)还是一种可取之道。以玩家zui为看重的觉醒资源来看,4万金左右的花费,2000瓶左右的大酒,虽不能算太多,也还算差强人意了。
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