点燃心中的火
|
ignore_js_opimg id="aimg_4218743"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187439d3d91de9b7af893711365e19bd1a4d1.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187439d3d91de9b7af893711365e19bd1a4d1.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187439d3d91de9b7af893711365e19bd1a4d1.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
首先,观察其部件分布,可知春秋编钟需要2400,四足巨鼎需要1800
ignore_js_opimg id="aimg_4218747"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218747cb77bb4030b3098f86436691603fbf6c.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218747cb77bb4030b3098f86436691603fbf6c.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218747cb77bb4030b3098f86436691603fbf6c.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
再来观察事件,我就不一一举例,不管是陆地还是平原还是海上,所有事件都是500铁可得2编钟,或者500铁可得1四足巨鼎
那么此时问题就来了,事件的处理比例是编钟:巨鼎=2:1.那就意味着,只要你处理事件,当你获得1800巨鼎时,编钟必然是3600.属于溢出状态。那么要解决这个问题。就必然需要优先先拿满巨鼎
ignore_js_opimg id="aimg_4218751"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187511a21ff446c1d2c283f27c2cde676fe1c.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187511a21ff446c1d2c283f27c2cde676fe1c.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187511a21ff446c1d2c283f27c2cde676fe1c.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
那么一个个过来分析,第1个内陆。
可知处理第1个事件可得1个鼎
第2个事件是2个编钟
最后会送2个编钟
看到最后送的两个编钟。就直接把这个方案给pa's's了。因为在此方案中无论如何鼎都是比编钟少。
ignore_js_opimg id="aimg_4218753"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218753f0193c429b80361589e1639afb6d1351.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218753f0193c429b80361589e1639afb6d1351.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218753f0193c429b80361589e1639afb6d1351.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
再来看海上,其实只要看最后送的鼎和编钟的比例就知道了。同样是2个编钟1个鼎。这个方案同同样可以pa's掉。因为事件不管是平原内陆还是海上都是可以选择处理或者不处理,都可以选择处理500铁获得2个编钟或者1个顶。但是如果最后送的比例都是不平衡的状态。那么事件不管如何处理比例同样都是不平衡的。终点是2:1。事件都是2:1。想要把鼎的比例增强天方夜谭。
ignore_js_opimg id="aimg_4218757"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218757aef75cd457b47ad2d27aa6bbc8fea65e.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218757aef75cd457b47ad2d27aa6bbc8fea65e.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/4218757aef75cd457b47ad2d27aa6bbc8fea65e.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_4218760"src="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187602b461f85dc2e209fc3118f6cddb81324.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187602b461f85dc2e209fc3118f6cddb81324.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/202407/18/42187602b461f85dc2e209fc3118f6cddb81324.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
最完美的就是跑平原。因为他终点的1鼎是固定的。那么就可以由此来控制两者的比例。我直接说方法。1.2事件全部用500铁做。那么加上终点可以获得2个编钟2个鼎。完美获得比例1:1。.然后同时跑到1200碎片时停止。此时编钟1200。鼎1200。然后改变方法,1事件还是用500铁,可获得2编钟。2事件放弃直奔终点,可获得1鼎。此时的比例是2编钟1鼎,继续跑600次,那么就会获得2x600次=1200编钟和600鼎。加上前面的各1200。编钟的数量就会完美=1200+1200=2400.鼎的数量也会=1200+600=1800。对应最初始的需求数量一点都不漏。
|
|