膜将不才a

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看一下练席赛前十的玩家阵容,山神首发率居然达到了80%。这个没有兽皮的英雄,到底强力在哪里?今天末将用实测来带大家进行定量测定。(视频版在快S@膜将不才a)
一、技能机理经测定,当山神使用神力唤醒时(不计算水雕像、巅峰词条加成):山神每1点攻击力,为全体队友增幅0.48点攻击力;山神每1点防御力,为全体队友增幅0.466点防御力;山神每1点技能效果,为全体队友增幅1点攻击力,0.5点防御力。10秒内多次释放的山神技能可以叠加,持续时间单独计算。ignore_js_opimg id="aimg_4611523"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611523961ff1efcead6aab02a8c9ebe49eece6.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611523961ff1efcead6aab02a8c9ebe49eece6.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611523961ff1efcead6aab02a8c9ebe49eece6.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op黄套、巅峰装备等面板外属性加成,以及坐骑觉醒技能、7娃蝴蝶BUFF等战场临时增幅的攻击力,均会被计算入山神的技能BUFF中。ignore_js_opimg id="aimg_4611526"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115264295590ef14ce59e48419182e4059e35.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115264295590ef14ce59e48419182e4059e35.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115264295590ef14ce59e48419182e4059e35.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
而在激活金玉仙匾技能后,山神每次技能能够造成0.5秒的全体晕眩(此晕眩时间可以被洪福齐天套延长1秒),这使得山神成为了最优质的打断手。
二、技能效益葫芦娃的基础伤害机制是最终伤害=(攻击-防御)X伤害系数X减伤系数。
高伤害系数是娃娃打出输出的关键属性(希望大家还记上一篇中伤害系数的概念。)但同样的,对于大部分不具备无视防御能力的攻击方式,其伤害系数越高,高防御对其的影响就越大。给大家一个直观的概念:如图,左侧主攻手孟极,堆叠了普攻增幅+黄套爆伤词条后,在正常的普攻中输出是这样的:24~37W不等的爆伤。ignore_js_opimg id="aimg_4611536"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153635b47460565477ebccaf9f09a4297bc9.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153635b47460565477ebccaf9f09a4297bc9.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153635b47460565477ebccaf9f09a4297bc9.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op而在右侧山神替补开出神力唤醒之后,孟极的输出就变成了这样,爆伤6.6W。ignore_js_opimg id="aimg_4611537"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153717f15c300dd1c75302cb62b5b4afa98f.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153717f15c300dd1c75302cb62b5b4afa98f.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153717f15c300dd1c75302cb62b5b4afa98f.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(论无视防御对主攻手的重要性。。。)
而这还没完,右侧山神仅仅是一个普通山神,只能为队友附加自身0.51倍防御力的效果。(满级水雕像)ignore_js_opimg id="aimg_4611538"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611538c821ddef0733ca7c50211aa4078133fe.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611538c821ddef0733ca7c50211aa4078133fe.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611538c821ddef0733ca7c50211aa4078133fe.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op 而山神在点亮与天同寿后,只需存活约40秒,便可获得自身2.5倍防御力。此时,山神每次技能相当于为友方附加了自身初始防御值约1.3倍的防御力。除了天罡、武装飞机、寒气等数量极其有限的无视防御输出手段,绝大部分攻击方法都无法对这样的高防御对象造成实质威胁。
这里有玩家会想了,与天同寿能把攻击力转化为两倍防御力,黄套又能把防御力折算为0.45倍攻击力。那装备了黄套的山神,折算一下岂不是只要下降1点攻击力,就能获得10点防御力了吗?
答案是不行!因为黄套仅会在开局时做出一次折算。攻防转化开始后,后续增加的防御力不会再被折算为攻击力了。
基于同样的原理,山神BUFF对攻击的数值增幅,对于伤害系数高/爆发力系数高的攻击手段效果巨大。(希望大家依然记得上一篇帖子中的爆发力系数概念)在使用诸如双能天罡、双能哪吒、武装飞机、寒气环绕等高伤害技能之前,如果能先给上神力BUFF,再执行攻击,其爆发力效果就会极其显著。但是要注意,神力BUFF不是一个瞬发的效果,使用山神技能后,需要等待一个约0.5秒的前摇,等到娃娃头上显示出神力标记时,才能享受到加成效果。否则是不会受到增幅的!
三、复活机理ignore_js_opimg id="aimg_4611540"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611540bed537487b7666ad15719435d7d079d0.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611540bed537487b7666ad15719435d7d079d0.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611540bed537487b7666ad15719435d7d079d0.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op经测定,这个“降低15%的防御力”,是以当前防御为基准,而非以基础防御为基准。(比如一开始是10000防,复活后的防御分别为8500,7225,6141,5220,4437,3771,3205,而不会是8500,7000,5500,4000,2500,1000,0。)
复活机理有别于血条兽皮这种直接堆减伤和血量的粗暴方式,从而获得了独特的机制优势。
刚刚提到山神的技能效果极为强力,技能强力的前提,是有充足的回能来释放技能。时至今日,绝大部分玩家都已经体会到了回能的重要性。能量获取的方式有八种,其中理论上限最高的一种,并非10回44,而是受击回能。ignore_js_opimg id="aimg_4611539"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153980a8dd6978ac5be01911b7dfec29cfe6.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153980a8dd6978ac5be01911b7dfec29cfe6.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/461153980a8dd6978ac5be01911b7dfec29cfe6.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op作为前排无兽皮娃,山神天然就享受着最高的回能速度,从而可以极其频繁的开启技能。(飞机幡玩家应该深有感触,放完法宝后,对手掉了兽皮的金刚技能更加密集,更加难以处理。)而无兽皮娃容易被秒杀的缺点,这点恰恰被山神的复活所弥补。7次复活,使得他不仅拥有高额血量,也让他规避了兽皮受击回能和治疗抑制的限制。最大限度的利用受击回能机制,极其频繁的释放技能。
各类机制的青睐,使得山神称为了本时代最适合站在金刚身侧的前排。论坛查找功能较差,加之文字和视频表述各有侧重。我会将数据分析类帖逐步视频化,存在同名快S里,方便大家查阅。
下面是测试过程:课题一:山神属性和山神BUFF的线性关系测定实验组一:将面板攻击和攻击力增幅建立线性关系。(90级水雕像,下同)ignore_js_opimg id="aimg_4611541"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611541d46b6143db0bcd00b6c9a61a7e2853b6.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611541d46b6143db0bcd00b6c9a61a7e2853b6.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611541d46b6143db0bcd00b6c9a61a7e2853b6.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op实验组二:将面板防御和防御力增幅建立线性关系。ignore_js_opimg id="aimg_4611542"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611542e31064b3a83849adc105335819a9cdcd.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611542e31064b3a83849adc105335819a9cdcd.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611542e31064b3a83849adc105335819a9cdcd.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op实验组三:攻击BUFF和技能效果关系ignore_js_opimg id="aimg_4611543"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115430e45581f99ae36058bc9bf524c4e5e78.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115430e45581f99ae36058bc9bf524c4e5e78.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115430e45581f99ae36058bc9bf524c4e5e78.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op实验组四:防御BUFF和技能效果的关系ignore_js_opimg id="aimg_4611544"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611544f6697b4dc173b112b5171f8283e97f01.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611544f6697b4dc173b112b5171f8283e97f01.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/4611544f6697b4dc173b112b5171f8283e97f01.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op课题二:山神复活后防御测定ignore_js_opimg id="aimg_4611545"src="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115453f2165d6ec709105d43e2d4a5a89a58d.png"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115453f2165d6ec709105d43e2d4a5a89a58d.png"file="https://res-bbs.aoshitang.com/data/attachment/forum/202608/07/46115453f2165d6ec709105d43e2d4a5a89a58d.png"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
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