之前笔者已经发布了*新的联合觉醒武将——夏侯兄弟一层、二层觉醒后的战力评估,相信大家对于夏侯兄弟的战力水平已经有了基本认知。今天笔者继续带来夏侯兄弟三层觉醒的战力评估,下面来看详情。
一、视频说明
【优酷版】
【攻城掠地】夏侯兄弟三层觉醒战力展示(副本)
【攻城掠地】夏侯兄弟三层觉醒战力展示(官职战)
【B站版】
【攻城掠地】夏侯兄弟三层觉醒战力展示(副本+官职战)https://www.bilibili.com/video/av77551151/
注:以上视频画质*高为超清。
【视频介绍】
B站版视频包含2部分:第一部分为3层夏侯兄弟攻打242级副本的情况,第二部分为3层夏侯兄弟官职战对决桃园之誓、赤壁奇谋、觉醒孟获的情况。该测试号测试时装备了80级雁行阵、满级武装二车、武神兵、*新专属宝物——雕锦玉匣等,为跨服争霸赛16强硬件水准。
二、图文说明
关于夏侯兄弟的初始状态、一层情况、二层情况,笔者已经发布了专门的介绍帖,相关链接会附在本文末,供大家回顾、参考。因此,本帖对于这些情况就不再重复介绍。
ignore_js_opimg id="aimg_2651738"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517383fd2f9a8a6cf428beef9845f9dfbc7fd.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517383fd2f9a8a6cf428beef9845f9dfbc7fd.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517383fd2f9a8a6cf428beef9845f9dfbc7fd.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_2651739"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517398fc2ff3430dfb204f76ec2a7a3c8ea77.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517398fc2ff3430dfb204f76ec2a7a3c8ea77.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517398fc2ff3430dfb204f76ec2a7a3c8ea77.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
夏侯兄弟的三层觉醒消耗为30酒/次。夏侯兄弟的三层小技能分别为“战术溅射(满级100%)”、“闪避(满级15%概率)”、“等级***(满级20%)”、“御兽(侧翼攻击破坏战车几率增加5%)”,三层小技能1-5级的进度要求分别为60、80、100、160、200。
ignore_js_opimg id="aimg_2651740"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651740ce58a8f33566781b4b18f5bb165b4872.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651740ce58a8f33566781b4b18f5bb165b4872.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651740ce58a8f33566781b4b18f5bb165b4872.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_2651741"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517413bab0fd94d223d8add4d98ddd263c34f.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517413bab0fd94d223d8add4d98ddd263c34f.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517413bab0fd94d223d8add4d98ddd263c34f.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(夏侯兄弟三层小技能之一:御兽)
ignore_js_opimg id="aimg_2651742"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265174283c1a13241505d1fe351df123f77433f.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265174283c1a13241505d1fe351df123f77433f.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265174283c1a13241505d1fe351df123f77433f.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(夏侯兄弟二层小技能之一:疾行)
这些小技能本身比较简单,没有需要特别讲解的地方,因此,本帖主要还是介绍夏侯兄弟三层大技能“难知如阴”、“动如雷霆”,这2个技能属于被动技,即使不释放主动战法也能生效。
ignore_js_opimg id="aimg_2651743"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651743cecff859acf6d8f853d097575a38b84f.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651743cecff859acf6d8f853d097575a38b84f.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651743cecff859acf6d8f853d097575a38b84f.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
1.难知如阴
“前排**被击杀后不会立刻上前,弓骑兵会先进行远射,远射也可以积累【不动如山】次数”。这里主要涉及远射和累计“不动如山”次数2个要点。
ignore_js_opimg id="aimg_2651791"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517918835b9405eef3f801ce0234b9b3dd6f1.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517918835b9405eef3f801ce0234b9b3dd6f1.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26517918835b9405eef3f801ce0234b9b3dd6f1.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
首先,不管夏侯兄弟有没有释放主动战法,远射都会生效。夏侯兄弟的第1排不会远射,后5排的每1排都会远射1次,且仅限1次,也就是说,夏侯兄弟*多可以远射5次。
其次,远射的打击范围是1排(即敌方上阵排),其伤害值与我方攻击力和敌方防御力水平有关,我方攻击力越高、敌方防御力越低,远射伤害越高,反之亦然。除此之外,远射也会出现乱舞、甚至有较低概率直接秒杀敌方1排**。
ignore_js_opimg id="aimg_2651800"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651800d2b5bc54c456f86d9379cd4d84cf1168.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651800d2b5bc54c456f86d9379cd4d84cf1168.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651800d2b5bc54c456f86d9379cd4d84cf1168.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_2651801"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651801b143012379a640459c0b833d57f9bb94.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651801b143012379a640459c0b833d57f9bb94.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651801b143012379a640459c0b833d57f9bb94.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(远射伤害对比)
ignore_js_opimg id="aimg_2651794"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651794e87d3bcebe853e8ed81494bcb554a159.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651794e87d3bcebe853e8ed81494bcb554a159.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651794e87d3bcebe853e8ed81494bcb554a159.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_2651797"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265179754e0af300e3f87e93908edb6739629ac.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265179754e0af300e3f87e93908edb6739629ac.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265179754e0af300e3f87e93908edb6739629ac.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(远射乱舞)
ignore_js_opimg id="aimg_2651806"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651806cb4e205e7ee6c00252d8631d39930738.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651806cb4e205e7ee6c00252d8631d39930738.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/2651806cb4e205e7ee6c00252d8631d39930738.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op(远射有较低概率秒杀敌方1排**)
再次,远射的优先级很高,只要夏侯兄弟上阵排阵亡,下一排不等上阵、就会立刻远射,从测试情况来推测,远射的优先级可能要高于乱世眷侣的追击。换言之,远射可能是目前优先级*高的技能。
*后,远射1次,可以累计1次“不动如山”次数。
ignore_js_opimg id="aimg_2651805"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26518054d407306149926f2708151ffa98351dc.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26518054d407306149926f2708151ffa98351dc.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/26518054d407306149926f2708151ffa98351dc.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
2.动如雷霆
“国战单挑和击杀1支**时,立刻随机消灭当前城池内的1支敌方幻影(单个**消灭上限10次,敌方幻影*大生命值不能大于夏侯兄弟)”。这个技能属于国战技,而非武斗技,不过,这里面还有一些细节需要说明。
(1)消灭敌方幻影的条件是“单挑并击杀1支敌方**”,即只要单挑并击杀1支敌方**(不限活人还是幻影),就会立刻随机消灭当前城池内的1支敌方幻影(对敌方活人无效)。
(2)每个夏侯兄弟在同一场战斗中*多只能随机消灭10个敌方幻影,且只能消灭那些*大生命值等于或低于夏侯兄弟的敌方幻影。换句话说,被消灭的敌方幻影的单排满血值(即面板血量值)应该等于或低于夏侯兄弟的单排满血值。
(3)夏侯兄弟随机消灭敌方幻影的情况会在国频播报,每累计消灭100个敌方幻影会在国频播报1次(如累计消灭100、200、300、400、500等等),并非部分玩家理解的每次消灭100个。
ignore_js_opimg id="aimg_2651808"src="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265180828c9f41a97f235eecd52449aab72d86e.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265180828c9f41a97f235eecd52449aab72d86e.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201911/30/265180828c9f41a97f235eecd52449aab72d86e.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
3.三层夏侯兄弟装备搭配
同“二层夏侯兄弟装备搭配”,相关内容参见文末链接《【新联合觉醒武将】夏侯兄弟二层觉醒战力评估(附视频)》。
4.三层夏侯兄弟战力评估
夏侯兄弟的核心战力主要在二层,三层的大技能仅仅是锦上添花而已。其中,“难知如阴”是加强夏侯兄弟的战力,而“动如雷霆”是加强夏侯兄弟的国战能力、特别是***小号幻影的能力。也就是说,夏侯兄弟本质上是“以大欺小”的优良工具,并非“以弱克强”的有效利器。如果要对四大联合觉醒武将的同期战力排序,其实和二层时候所作的排序类似,即“三层乱世眷侣>三层桃园之誓≥三层夏侯兄弟≥三层赤壁奇谋”。这个排序意味着,三层夏侯兄弟并不是走“完全碾压”的路数,而是具有自己的特色,这一点难能可贵。不过,夏侯兄弟的觉醒消耗有点高,与其战力水平不太匹配。
【评价】
三层夏侯兄弟没有走“完全克制”的路线,而是呈现出自己独有的特色,这一点从技能设计方面来看确实可圈可点,但也产生了一个问题,即威力不能达到RMB玩家的预期。因此,“保持特色”和“完全碾压旧武将”在一定程度上是一对矛盾,虽然可以兼而有之,但真正想要做到也是不容易的。简而言之,玩家的联合觉醒路线似乎不需要改变,即按照“赤壁奇谋→桃园之誓→乱世眷侣→夏侯兄弟”这样的路线即可。
【相关链接】
【新版评估】11月(上)新版评估报告https://bbs.aoshitang.com/thread-3779572-1.html
【新联合觉醒武将】夏侯兄弟一层觉醒战力评估(附视频)https://bbs.aoshitang.com/thread-3782107-1.html
【新联合觉醒武将】夏侯兄弟二层觉醒战力评估(附视频)https://bbs.aoshitang.com/thread-3786711-1.html
谢谢!
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