本帖*后由 lcz009 于 2014-12-09 20:56:57 编辑
每天三次兵器事件?272(274?)特权后,征战事件性价比分析
11月底改版,征战事件进行了调整:
ignore_js_opimg id="aimg_929797"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929797aea2f123841bbc4992fe962dd2b49f49.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929797aea2f123841bbc4992fe962dd2b49f49.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929797aea2f123841bbc4992fe962dd2b49f49.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
而且征战事件有了新特权:
ignore_js_opimg id="aimg_929799"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
虽然部分玩家还没有得到这个特权,但按照目前的改版降低难度的速度,272或许就是一两个月的事情,恰逢今日有竞技场8P赛,那如今270的朋友是不是值得为这个特权而赌令过图呢?取得这个特权的玩家到底是存令等兵器回馈,还是应该每天完成征战事件呢?笔者试着进行一下分析: 先来看下如今征战事件的实际收益:
ignore_js_opimg id="aimg_929801"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298012297382012bdc64a3bb86216380a5405.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298012297382012bdc64a3bb86216380a5405.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298012297382012bdc64a3bb86216380a5405.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_929803"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929803a69de5dfaa743c6de5d1c7533cd84489.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929803a69de5dfaa743c6de5d1c7533cd84489.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929803a69de5dfaa743c6de5d1c7533cd84489.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
ignore_js_opimg id="aimg_929805"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929805d75c83bb0890f0aa44566c87bb43a303.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929805d75c83bb0890f0aa44566c87bb43a303.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929805d75c83bb0890f0aa44566c87bb43a303.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
可以看到,事实上宝石事件的收益并没有提高,玉石和兵器事件有了一定的提高。现在我们来分析下事件的收益情况,由于各人对宝石跟点券的心理价位不同,本次只将收益折算为1军令所得宝石和点券: 宝石事件很好算,那就是1令160宝石 再来看下兵器事件,因为兵器事件有3令打NPC可以掉落兵器,我们来算下实际收益: 由于272以后需要补灯,所以笔者选择攻打的NPC是244白衣渡江地图的陆逊:
ignore_js_opimg id="aimg_929807"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298075669d04f98236f2640a4437b6bee8cac.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298075669d04f98236f2640a4437b6bee8cac.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298075669d04f98236f2640a4437b6bee8cac.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
因为陆逊相邻的两个NPC掉落角跟旗子,这样可以让收益*大化,而每天又有3次免费强攻,因此,事件的三次攻击兵器掉落概率会在80%以上,得出一军令的收益如下:
ignore_js_opimg id="aimg_929809"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92980966a60592f1a960752b29affee82a436a.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92980966a60592f1a960752b29affee82a436a.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92980966a60592f1a960752b29affee82a436a.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
这个比例已经远高于兵器回馈了,说起兵器回馈,其实272以上玩家必定都会选择存令等回馈,那么我们就应该再加上触发事件的3个军令一起计算,触发事件的军令按照50%的掉落计算:
ignore_js_opimg id="aimg_929811"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981153a41b31de2e1ff593c17e3fb095ab46.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981153a41b31de2e1ff593c17e3fb095ab46.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981153a41b31de2e1ff593c17e3fb095ab46.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
1军令可以收益2520点券,那兵器回馈时的收益是多少呢?8*80%*200=1280点券,也就是兵器回馈的时候,按照80%的掉率才折算1军令1280点券,远低于平时的征战事件了。 同样为宝石事件也加入3军令触发:
ignore_js_opimg id="aimg_929813"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298134bdcbb80a0e0b58a79868023a7ad6a35.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298134bdcbb80a0e0b58a79868023a7ad6a35.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/9298134bdcbb80a0e0b58a79868023a7ad6a35.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
以前我们假设的宝石点券心理价位是1金80宝石跟1金1200点券,按照这样的折算比例,通过对比可以看出,宝石事件明显是不如兵器事件的收益高的。而且272以后,兵器的进度明显是比宝石的进度要慢,因此兵器事件每天一次必做!
结论1:272以后,每天1次免费的兵器事件必须要完成。
那么我们来算算,第二、第三次花费5金币的兵器事件是否值得完成呢? 由于没有免费强攻令可以用了,所以攻打NPC的掉率都按照50%计算:
ignore_js_opimg id="aimg_929815"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929815d7738bccc9e90a7b050b1c89f98d2415.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929815d7738bccc9e90a7b050b1c89f98d2415.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929815d7738bccc9e90a7b050b1c89f98d2415.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
如果对点券的心理价位是1金1200点券,那么代入其中: ignore_js_opimg id="aimg_929817"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981794728121e6fdccd7dc42e35ef019c114.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981794728121e6fdccd7dc42e35ef019c114.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/92981794728121e6fdccd7dc42e35ef019c114.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
可以看到收益仍然高达1军令1400点券,高于兵器回馈的1军令1280点券,而且兵器回馈只有刷防御兵器才能达到1280点券,而兵器事件则是攻击兵器。
结论2: 对点券心理价位在1金1200点券左右的玩家,应该选择每天做满3次兵器征战事件。
总结: 新版有了征战事件特权后,征战事件的性价比大幅度的得到了提高,如果感觉自己宝石、玉石、兵器都缺,那么3种事件都免费做一次是个不错的选择。 事实上,272以后的普通玩家,*缺的就是兵器了,而且在推图跟PK中,防御兵器无法起到很明显的效果,攻击型兵器的效果明显高于防御兵器。 宝石日渐贬值,兵器相对坚挺!因此,每天花费10金币,做满3次兵器征战事件应该是个不错的选择!
ignore_js_opimg id="aimg_928205"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/01/928205a6e8f01682c8c96f671270965c8886a1.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/01/928205a6e8f01682c8c96f671270965c8886a1.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/01/928205a6e8f01682c8c96f671270965c8886a1.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op
关于272特权消失的问题: ignore_js_opimg id="aimg_929799"src="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"style="max-width: 750px;"zoomfile="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"file="https://res-bbs.aoshitang.com/data/attachment/forum/201412/03/929799fe4dc60791d35f3b2301ade5957f7d2e.jpg"class="zoom"onclick="zoom(this, this.src)"onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})"alt=""//ignore_js_op 其实特权上说的很明确,要战胜三晋分家的晋文公,也就是实际上需要具备升级274的条件了才可以获得这个特权,只不过你可以选择不升级压级打竞技场,还能能到特权,其实这是好事儿,只不过前期存在BUG,让刚升级272的玩家就可以享有特权了,如今没有了,其实也没有什么好抱怨的,不过这难道是因为偶写了这篇文章让堂哥发现了这个BUG?是么?不是么?是不是呢???
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